OpenMW
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00001 #ifndef _GAME_RENDERING_INTERFACE_H 00002 #define _GAME_RENDERING_INTERFACE_H 00003 00004 namespace MWRender 00005 { 00006 class Objects; 00007 class Actors; 00008 00009 class RenderingInterface 00010 { 00011 public: 00012 virtual MWRender::Objects& getObjects() = 0; 00013 virtual MWRender::Actors& getActors() = 0; 00014 virtual ~RenderingInterface(){}; 00015 }; 00016 } 00017 #endif