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OpenMW
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#include "sky.hpp"#include <OgreCamera.h>#include <OgreRenderWindow.h>#include <OgreSceneNode.h>#include <OgreMesh.h>#include <OgreSubMesh.h>#include <OgreSceneManager.h>#include <OgreHardwareVertexBuffer.h>#include <OgreHighLevelGpuProgramManager.h>#include <OgreBillboardSet.h>#include <OgreEntity.h>#include <OgreSubEntity.h>#include <OgreMeshManager.h>#include <boost/lexical_cast.hpp>#include <components/nifogre/ogrenifloader.hpp>#include <extern/shiny/Platforms/Ogre/OgreMaterial.hpp>#include "../mwbase/environment.hpp"#include "../mwbase/world.hpp"#include "../mwworld/fallback.hpp"#include "renderconst.hpp"#include "renderingmanager.hpp"
1.7.6.1