OpenMW
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AddGlow(Ogre::Vector3 *col, NifOgre::MaterialControllerManager *materialControllerMgr) | MWRender::AddGlow | [inline] |
mColor | MWRender::AddGlow | |
mMaterialControllerMgr | MWRender::AddGlow | |
operator()(Ogre::Entity *entity) const | MWRender::AddGlow | [inline] |