OpenMW
Classes | Namespaces | Functions | Variables
apps/openmw/mwmechanics/character.cpp File Reference
#include "character.hpp"
#include <OgreStringConverter.h>
#include "movement.hpp"
#include "npcstats.hpp"
#include "creaturestats.hpp"
#include "security.hpp"
#include "../mwrender/animation.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/inventorystore.hpp"

Classes

struct  MWMechanics::StateInfo
class  MWMechanics::FindCharState
struct  MWMechanics::WeaponInfo
class  MWMechanics::FindWeaponType

Namespaces

namespace  anonymous_namespace{character.cpp}
namespace  MWMechanics
 

Game mechanics and NPC-AI.


Functions

int anonymous_namespace{character.cpp}::getBestAttack (const ESM::Weapon *weapon)

Variables

static const StateInfo MWMechanics::sDeathList []
static const StateInfo * MWMechanics::sDeathListEnd = &sDeathList[sizeof(sDeathList)/sizeof(sDeathList[0])]
static const StateInfo MWMechanics::sMovementList []
static const StateInfo * MWMechanics::sMovementListEnd = &sMovementList[sizeof(sMovementList)/sizeof(sMovementList[0])]
static struct
MWMechanics::WeaponInfo 
MWMechanics::sWeaponTypeList []
static const WeaponInfo * MWMechanics::sWeaponTypeListEnd = &sWeaponTypeList[sizeof(sWeaponTypeList)/sizeof(sWeaponTypeList[0])]