OpenMW
MWClass::Creature Member List
This is the complete list of members for MWClass::Creature, including all inherited members.
activate(const MWWorld::Ptr &ptr, const MWWorld::Ptr &actor) const MWClass::Creature [virtual]
adjustPosition(const MWWorld::Ptr &ptr) const MWClass::Creature [virtual]
adjustRotation(const MWWorld::Ptr &ptr, float &x, float &y, float &z) const MWWorld::Class [virtual]
adjustScale(const MWWorld::Ptr &ptr, float &scale) const MWWorld::Class [virtual]
apply(const MWWorld::Ptr &ptr, const std::string &id, const MWWorld::Ptr &actor) const MWWorld::Class [virtual]
applyEnchantment(const MWWorld::Ptr &ptr, const std::string &enchId, int enchCharge, const std::string &newName) const MWWorld::Class [virtual]
canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const MWWorld::Class [virtual]
canSell(const MWWorld::Ptr &item, int npcServices) const MWWorld::Class [virtual]
Class()MWWorld::Class [protected]
Combat enum valueMWWorld::Class
copyToCell(const Ptr &ptr, CellStore &cell) const MWWorld::Class [virtual]
copyToCell(const Ptr &ptr, CellStore &cell, const ESM::Position &pos) const MWWorld::Class [virtual]
copyToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const MWClass::Creature [private, virtual]
defaultItemActivate(const Ptr &ptr, const Ptr &actor) const MWWorld::Class [protected]
ensureCustomData(const MWWorld::Ptr &ptr) const MWClass::Creature [private]
fMaxWalkSpeedCreatureMWClass::Creature [private, static]
fMinWalkSpeedCreatureMWClass::Creature [private, static]
get(const std::string &key)MWWorld::Class [static]
get(const Ptr &ptr)MWWorld::Class [inline, static]
getArmorRating(const MWWorld::Ptr &ptr) const MWClass::Creature [virtual]
getCapacity(const MWWorld::Ptr &ptr) const MWClass::Creature [virtual]
getContainerStore(const MWWorld::Ptr &ptr) const MWClass::Creature [virtual]
getCreatureStats(const MWWorld::Ptr &ptr) const MWClass::Creature [virtual]
getDownSoundId(const Ptr &ptr) const MWWorld::Class [virtual]
getEnchantment(const MWWorld::Ptr &ptr) const MWWorld::Class [virtual]
getEnchantmentPoints(const MWWorld::Ptr &ptr) const MWWorld::Class [virtual]
getEncumbrance(const MWWorld::Ptr &ptr) const MWClass::Creature [virtual]
getEquipmentSkill(const Ptr &ptr) const MWWorld::Class [virtual]
getEquipmentSlots(const Ptr &ptr) const MWWorld::Class [virtual]
getFallDamage(const MWWorld::Ptr &ptr, float fallHeight) const MWWorld::Class [virtual]
getId(const MWWorld::Ptr &ptr) const MWClass::Creature [virtual]
getInventoryIcon(const MWWorld::Ptr &ptr) const MWWorld::Class [virtual]
getInventoryStore(const Ptr &ptr) const MWWorld::Class [virtual]
getItemMaxHealth(const Ptr &ptr) const MWWorld::Class [virtual]
getJump(const MWWorld::Ptr &ptr) const MWWorld::Class [virtual]
getModel(const MWWorld::Ptr &ptr) const MWClass::Creature [virtual]
getMovementSettings(const MWWorld::Ptr &ptr) const MWClass::Creature [virtual]
getMovementVector(const MWWorld::Ptr &ptr) const MWClass::Creature [virtual]
getName(const MWWorld::Ptr &ptr) const MWClass::Creature [virtual]
getNpcStats(const Ptr &ptr) const MWWorld::Class [virtual]
getRemainingUsageTime(const Ptr &ptr) const MWWorld::Class [virtual]
getRotationVector(const MWWorld::Ptr &ptr) const MWClass::Creature [virtual]
getScript(const MWWorld::Ptr &ptr) const MWClass::Creature [virtual]
getServices(const MWWorld::Ptr &actor) const MWClass::Creature [virtual]
getSndGenTypeFromName(const MWWorld::Ptr &ptr, const std::string &name)MWClass::Creature [private, static]
getSoundIdFromSndGen(const MWWorld::Ptr &ptr, const std::string &name) const MWClass::Creature [virtual]
getSpeed(const MWWorld::Ptr &ptr) const MWClass::Creature [virtual]
getStance(const Ptr &ptr, Stance stance, bool ignoreForce=false) const MWWorld::Class [virtual]
getToolTipInfo(const MWWorld::Ptr &ptr) const MWClass::Creature [virtual]
getTypeName() const MWWorld::Class [inline]
getUpSoundId(const Ptr &ptr) const MWWorld::Class [virtual]
getValue(const Ptr &ptr) const MWWorld::Class [virtual]
getWeight(const MWWorld::Ptr &ptr) const MWWorld::Class [virtual]
hasDetected(const MWWorld::Ptr &ptr, const MWWorld::Ptr &ptr2) const MWWorld::Class [virtual]
hasItemHealth(const Ptr &ptr) const MWWorld::Class [virtual]
hasToolTip(const MWWorld::Ptr &ptr) const MWClass::Creature [virtual]
hit(const MWWorld::Ptr &ptr, int type) const MWClass::Creature [virtual]
insertObject(const MWWorld::Ptr &ptr, MWWorld::PhysicsSystem &physics) const MWClass::Creature [virtual]
insertObjectRendering(const MWWorld::Ptr &ptr, MWRender::RenderingInterface &renderingInterface) const MWClass::Creature [virtual]
isActor() const MWClass::Creature [inline, virtual]
isEssential(const MWWorld::Ptr &ptr) const MWClass::Creature [virtual]
isKey(const MWWorld::Ptr &ptr) const MWWorld::Class [inline, virtual]
isNpc() const MWWorld::Class [inline, virtual]
isPersistent(const MWWorld::Ptr &ptr) const MWClass::Creature [virtual]
lock(const Ptr &ptr, int lockLevel) const MWWorld::Class [virtual]
onHit(const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object, const MWWorld::Ptr &attacker, bool successful) const MWClass::Creature [virtual]
registerClass(const std::string &key, boost::shared_ptr< Class > instance)MWWorld::Class [static]
registerSelf()MWClass::Creature [static]
Run enum valueMWWorld::Class
setActorHealth(const MWWorld::Ptr &ptr, float health, const MWWorld::Ptr &attacker) const MWClass::Creature [virtual]
setForceStance(const Ptr &ptr, Stance stance, bool force) const MWWorld::Class [virtual]
setRemainingUsageTime(const Ptr &ptr, float duration) const MWWorld::Class [virtual]
setStance(const Ptr &ptr, Stance stance, bool set) const MWWorld::Class [virtual]
skillUsageSucceeded(const MWWorld::Ptr &ptr, int skill, int usageType) const MWWorld::Class [virtual]
Sneak enum valueMWWorld::Class
Stance enum nameMWWorld::Class
unlock(const Ptr &ptr) const MWWorld::Class [virtual]
use(const Ptr &ptr) const MWWorld::Class [virtual]
~Class()MWWorld::Class [virtual]