OpenMW
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Base class for referenceable esm records. More...
#include <class.hpp>
Public Types | |
enum | Stance { Run, Sneak, Combat } |
NPC-stances. More... | |
Public Member Functions | |
virtual | ~Class () |
const std::string & | getTypeName () const |
virtual std::string | getId (const Ptr &ptr) const |
virtual void | insertObjectRendering (const Ptr &ptr, MWRender::RenderingInterface &renderingInterface) const |
virtual void | insertObject (const Ptr &ptr, MWWorld::PhysicsSystem &physics) const |
Add reference into a cell for rendering (default implementation: don't render anything). | |
virtual std::string | getName (const Ptr &ptr) const =0 |
virtual void | adjustPosition (const MWWorld::Ptr &ptr) const |
Adjust position to stand on ground. Must be called post model load. | |
virtual MWMechanics::CreatureStats & | getCreatureStats (const Ptr &ptr) const |
virtual bool | hasToolTip (const Ptr &ptr) const |
virtual MWGui::ToolTipInfo | getToolTipInfo (const Ptr &ptr) const |
virtual MWMechanics::NpcStats & | getNpcStats (const Ptr &ptr) const |
virtual bool | hasItemHealth (const Ptr &ptr) const |
virtual int | getItemMaxHealth (const Ptr &ptr) const |
virtual void | hit (const Ptr &ptr, int type=-1) const |
virtual void | onHit (const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object, const MWWorld::Ptr &attacker, bool successful) const |
virtual void | setActorHealth (const Ptr &ptr, float health, const Ptr &attacker=Ptr()) const |
virtual boost::shared_ptr< Action > | activate (const Ptr &ptr, const Ptr &actor) const |
Generate action for activation (default implementation: return a null action). | |
virtual boost::shared_ptr< Action > | use (const Ptr &ptr) const |
virtual ContainerStore & | getContainerStore (const Ptr &ptr) const |
virtual InventoryStore & | getInventoryStore (const Ptr &ptr) const |
virtual void | lock (const Ptr &ptr, int lockLevel) const |
Lock object (default implementation: throw an exception) | |
virtual void | unlock (const Ptr &ptr) const |
Unlock object (default implementation: throw an exception) | |
virtual void | setRemainingUsageTime (const Ptr &ptr, float duration) const |
virtual float | getRemainingUsageTime (const Ptr &ptr) const |
virtual std::string | getScript (const Ptr &ptr) const |
virtual void | setForceStance (const Ptr &ptr, Stance stance, bool force) const |
Force or unforce a stance. | |
virtual void | setStance (const Ptr &ptr, Stance stance, bool set) const |
Set or unset a stance. | |
virtual bool | getStance (const Ptr &ptr, Stance stance, bool ignoreForce=false) const |
Check if a stance is active or not. | |
virtual float | getSpeed (const Ptr &ptr) const |
Return movement speed. | |
virtual float | getJump (const MWWorld::Ptr &ptr) const |
Return jump velocity (not accounting for movement) | |
virtual float | getFallDamage (const MWWorld::Ptr &ptr, float fallHeight) const |
Return amount of health points lost when falling. | |
virtual MWMechanics::Movement & | getMovementSettings (const Ptr &ptr) const |
Return desired movement. | |
virtual Ogre::Vector3 | getMovementVector (const Ptr &ptr) const |
virtual Ogre::Vector3 | getRotationVector (const Ptr &ptr) const |
Return desired rotations, as euler angles. | |
virtual std::pair< std::vector < int >, bool > | getEquipmentSlots (const Ptr &ptr) const |
virtual int | getEquipmentSkill (const Ptr &ptr) const |
virtual int | getValue (const Ptr &ptr) const |
virtual float | getCapacity (const MWWorld::Ptr &ptr) const |
virtual float | getEncumbrance (const MWWorld::Ptr &ptr) const |
virtual bool | apply (const MWWorld::Ptr &ptr, const std::string &id, const MWWorld::Ptr &actor) const |
virtual void | skillUsageSucceeded (const MWWorld::Ptr &ptr, int skill, int usageType) const |
virtual bool | isEssential (const MWWorld::Ptr &ptr) const |
virtual bool | hasDetected (const MWWorld::Ptr &ptr, const MWWorld::Ptr &ptr2) const |
virtual std::string | getUpSoundId (const Ptr &ptr) const |
virtual std::string | getDownSoundId (const Ptr &ptr) const |
virtual std::string | getSoundIdFromSndGen (const Ptr &ptr, const std::string &type) const |
Returns the sound ID for ptr of the given soundgen type. | |
virtual float | getArmorRating (const MWWorld::Ptr &ptr) const |
virtual std::string | getInventoryIcon (const MWWorld::Ptr &ptr) const |
Return name of inventory icon. | |
virtual std::string | getEnchantment (const MWWorld::Ptr &ptr) const |
virtual float | getEnchantmentPoints (const MWWorld::Ptr &ptr) const |
virtual void | adjustScale (const MWWorld::Ptr &ptr, float &scale) const |
virtual void | adjustRotation (const MWWorld::Ptr &ptr, float &x, float &y, float &z) const |
virtual bool | canSell (const MWWorld::Ptr &item, int npcServices) const |
Determine whether or not item can be sold to an npc with the given npcServices. | |
virtual int | getServices (const MWWorld::Ptr &actor) const |
virtual std::string | getModel (const MWWorld::Ptr &ptr) const |
virtual void | applyEnchantment (const MWWorld::Ptr &ptr, const std::string &enchId, int enchCharge, const std::string &newName) const |
virtual std::pair< int, std::string > | canBeEquipped (const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const |
virtual float | getWeight (const MWWorld::Ptr &ptr) const |
virtual bool | isPersistent (const MWWorld::Ptr &ptr) const |
virtual bool | isKey (const MWWorld::Ptr &ptr) const |
virtual Ptr | copyToCell (const Ptr &ptr, CellStore &cell) const |
virtual Ptr | copyToCell (const Ptr &ptr, CellStore &cell, const ESM::Position &pos) const |
virtual bool | isActor () const |
virtual bool | isNpc () const |
Static Public Member Functions | |
static const Class & | get (const std::string &key) |
If there is no class for this key, an exception is thrown. | |
static const Class & | get (const Ptr &ptr) |
If there is no class for this pointer, an exception is thrown. | |
static void | registerClass (const std::string &key, boost::shared_ptr< Class > instance) |
Protected Member Functions | |
Class () | |
boost::shared_ptr< Action > | defaultItemActivate (const Ptr &ptr, const Ptr &actor) const |
Generate default action for activating inventory items. | |
virtual Ptr | copyToCellImpl (const Ptr &ptr, CellStore &cell) const |
Private Member Functions | |
Class (const Class &) | |
Class & | operator= (const Class &) |
Private Attributes | |
std::string | mTypeName |
Static Private Attributes | |
static std::map< std::string, boost::shared_ptr< Class > > | sClasses |
Base class for referenceable esm records.
MWWorld::Class::Class | ( | const Class & | ) | [private] |
MWWorld::Class::Class | ( | ) | [protected] |
MWWorld::Class::~Class | ( | ) | [virtual] |
boost::shared_ptr< Action > MWWorld::Class::activate | ( | const Ptr & | ptr, |
const Ptr & | actor | ||
) | const [virtual] |
Generate action for activation (default implementation: return a null action).
Reimplemented in MWClass::Npc, MWClass::Creature, MWClass::Activator, MWClass::Light, MWClass::Apparatus, MWClass::Container, MWClass::Ingredient, MWClass::Weapon, MWClass::Armor, MWClass::Book, MWClass::Clothing, MWClass::Door, MWClass::Lockpick, MWClass::Miscellaneous, MWClass::Potion, MWClass::Probe, and MWClass::Repair.
void MWWorld::Class::adjustPosition | ( | const MWWorld::Ptr & | ptr | ) | const [virtual] |
Adjust position to stand on ground. Must be called post model load.
Reimplemented in MWClass::Npc, and MWClass::Creature.
void MWWorld::Class::adjustRotation | ( | const MWWorld::Ptr & | ptr, |
float & | x, | ||
float & | y, | ||
float & | z | ||
) | const [virtual] |
Reimplemented in MWClass::Npc.
void MWWorld::Class::adjustScale | ( | const MWWorld::Ptr & | ptr, |
float & | scale | ||
) | const [virtual] |
Reimplemented in MWClass::Npc.
bool MWWorld::Class::apply | ( | const MWWorld::Ptr & | ptr, |
const std::string & | id, | ||
const MWWorld::Ptr & | actor | ||
) | const [virtual] |
Apply id on ptr.
actor | Actor that is resposible for the ID being applied to ptr. |
(default implementation: ignore and return false)
Reimplemented in MWClass::Npc.
void MWWorld::Class::applyEnchantment | ( | const MWWorld::Ptr & | ptr, |
const std::string & | enchId, | ||
int | enchCharge, | ||
const std::string & | newName | ||
) | const [virtual] |
Reimplemented in MWClass::Weapon, MWClass::Armor, MWClass::Clothing, and MWClass::Book.
std::pair< int, std::string > MWWorld::Class::canBeEquipped | ( | const MWWorld::Ptr & | ptr, |
const MWWorld::Ptr & | npc | ||
) | const [virtual] |
Return 0 if player cannot equip item. 1 if can equip. 2 if it's twohanded weapon. 3 if twohanded weapon conflicts with that. Second item in the pair specifies the error message
Reimplemented in MWClass::Weapon, MWClass::Armor, MWClass::Light, and MWClass::Clothing.
bool MWWorld::Class::canSell | ( | const MWWorld::Ptr & | item, |
int | npcServices | ||
) | const [virtual] |
Determine whether or not item can be sold to an npc with the given npcServices.
Reimplemented in MWClass::Armor, MWClass::Weapon, MWClass::Clothing, MWClass::Light, MWClass::Repair, MWClass::Book, MWClass::Ingredient, MWClass::Lockpick, MWClass::Probe, MWClass::Apparatus, MWClass::Miscellaneous, and MWClass::Potion.
MWWorld::Ptr MWWorld::Class::copyToCell | ( | const Ptr & | ptr, |
CellStore & | cell | ||
) | const [virtual] |
MWWorld::Ptr MWWorld::Class::copyToCell | ( | const Ptr & | ptr, |
CellStore & | cell, | ||
const ESM::Position & | pos | ||
) | const [virtual] |
MWWorld::Ptr MWWorld::Class::copyToCellImpl | ( | const Ptr & | ptr, |
CellStore & | cell | ||
) | const [protected, virtual] |
Reimplemented in MWClass::Npc, MWClass::Container, MWClass::Creature, MWClass::Activator, MWClass::Apparatus, MWClass::Armor, MWClass::Book, MWClass::Clothing, MWClass::Door, MWClass::Ingredient, MWClass::Light, MWClass::Lockpick, MWClass::Miscellaneous, MWClass::Potion, MWClass::Probe, MWClass::Repair, MWClass::Static, and MWClass::Weapon.
boost::shared_ptr< Action > MWWorld::Class::defaultItemActivate | ( | const Ptr & | ptr, |
const Ptr & | actor | ||
) | const [protected] |
Generate default action for activating inventory items.
const Class & MWWorld::Class::get | ( | const std::string & | key | ) | [static] |
If there is no class for this key, an exception is thrown.
static const Class& MWWorld::Class::get | ( | const Ptr & | ptr | ) | [inline, static] |
If there is no class for this pointer, an exception is thrown.
float MWWorld::Class::getArmorRating | ( | const MWWorld::Ptr & | ptr | ) | const [virtual] |
Reimplemented in MWClass::Npc, and MWClass::Creature.
float MWWorld::Class::getCapacity | ( | const MWWorld::Ptr & | ptr | ) | const [virtual] |
Return total weight that fits into the object. Throws an exception, if the object can't hold other objects. (default implementation: throws an exception)
Reimplemented in MWClass::Npc, MWClass::Creature, and MWClass::Container.
ContainerStore & MWWorld::Class::getContainerStore | ( | const Ptr & | ptr | ) | const [virtual] |
Return container store or throw an exception, if class does not have a container store (default implementation: throw an exceoption)
Reimplemented in MWClass::Npc, MWClass::Creature, and MWClass::Container.
MWMechanics::CreatureStats & MWWorld::Class::getCreatureStats | ( | const Ptr & | ptr | ) | const [virtual] |
Return creature stats or throw an exception, if class does not have creature stats (default implementation: throw an exceoption)
Reimplemented in MWClass::Npc, and MWClass::Creature.
std::string MWWorld::Class::getDownSoundId | ( | const Ptr & | ptr | ) | const [virtual] |
Return the down sound ID of ptr or throw an exception, if class does not support ID retrieval (default implementation: throw an exception)
Reimplemented in MWClass::Weapon, MWClass::Armor, MWClass::Clothing, MWClass::Ingredient, MWClass::Light, MWClass::Lockpick, MWClass::Probe, MWClass::Apparatus, MWClass::Potion, MWClass::Book, MWClass::Miscellaneous, and MWClass::Repair.
std::string MWWorld::Class::getEnchantment | ( | const MWWorld::Ptr & | ptr | ) | const [virtual] |
Reimplemented in MWClass::Weapon, MWClass::Armor, MWClass::Clothing, and MWClass::Book.
float MWWorld::Class::getEnchantmentPoints | ( | const MWWorld::Ptr & | ptr | ) | const [virtual] |
Reimplemented in MWClass::Weapon, MWClass::Armor, MWClass::Clothing, and MWClass::Book.
float MWWorld::Class::getEncumbrance | ( | const MWWorld::Ptr & | ptr | ) | const [virtual] |
Returns total weight of objects inside this object (including modifications from magic effects). Throws an exception, if the object can't hold other objects. (default implementation: throws an exception)
Reimplemented in MWClass::Npc, MWClass::Creature, and MWClass::Container.
int MWWorld::Class::getEquipmentSkill | ( | const Ptr & | ptr | ) | const [virtual] |
Reimplemented in MWClass::Weapon, MWClass::Armor, and MWClass::Clothing.
std::pair< std::vector< int >, bool > MWWorld::Class::getEquipmentSlots | ( | const Ptr & | ptr | ) | const [virtual] |
Default implementation: return (empty vector, false).
Reimplemented in MWClass::Weapon, MWClass::Armor, MWClass::Light, MWClass::Lockpick, MWClass::Probe, and MWClass::Clothing.
float MWWorld::Class::getFallDamage | ( | const MWWorld::Ptr & | ptr, |
float | fallHeight | ||
) | const [virtual] |
Return amount of health points lost when falling.
Reimplemented in MWClass::Npc.
std::string MWWorld::Class::getId | ( | const Ptr & | ptr | ) | const [virtual] |
Return ID of ptr or throw an exception, if class does not support ID retrieval (default implementation: throw an exception)
Reimplemented in MWClass::Npc, MWClass::Creature, MWClass::Ingredient, and MWClass::Weapon.
std::string MWWorld::Class::getInventoryIcon | ( | const MWWorld::Ptr & | ptr | ) | const [virtual] |
Return name of inventory icon.
Reimplemented in MWClass::Weapon, MWClass::Armor, MWClass::Clothing, MWClass::Ingredient, MWClass::Light, MWClass::Lockpick, MWClass::Probe, MWClass::Apparatus, MWClass::Potion, MWClass::Book, MWClass::Miscellaneous, and MWClass::Repair.
InventoryStore & MWWorld::Class::getInventoryStore | ( | const Ptr & | ptr | ) | const [virtual] |
Return inventory store or throw an exception, if class does not have a inventory store (default implementation: throw an exceoption)
Reimplemented in MWClass::Npc.
int MWWorld::Class::getItemMaxHealth | ( | const Ptr & | ptr | ) | const [virtual] |
Return item max health or throw an exception, if class does not have item health (default implementation: throw an exceoption)
Reimplemented in MWClass::Lockpick, MWClass::Probe, MWClass::Repair, MWClass::Weapon, and MWClass::Armor.
float MWWorld::Class::getJump | ( | const MWWorld::Ptr & | ptr | ) | const [virtual] |
Return jump velocity (not accounting for movement)
Reimplemented in MWClass::Npc.
std::string MWWorld::Class::getModel | ( | const MWWorld::Ptr & | ptr | ) | const [virtual] |
Reimplemented in MWClass::Npc, MWClass::Creature, MWClass::Weapon, MWClass::Armor, MWClass::Clothing, MWClass::Light, MWClass::Book, MWClass::Container, MWClass::Lockpick, MWClass::Probe, MWClass::Apparatus, MWClass::Ingredient, MWClass::Potion, MWClass::Miscellaneous, MWClass::Repair, MWClass::Door, MWClass::Activator, and MWClass::Static.
MWMechanics::Movement & MWWorld::Class::getMovementSettings | ( | const Ptr & | ptr | ) | const [virtual] |
Return desired movement.
Reimplemented in MWClass::Npc, and MWClass::Creature.
Ogre::Vector3 MWWorld::Class::getMovementVector | ( | const Ptr & | ptr | ) | const [virtual] |
Return desired movement vector (determined based on movement settings, stance and stats).
Reimplemented in MWClass::Npc, and MWClass::Creature.
virtual std::string MWWorld::Class::getName | ( | const Ptr & | ptr | ) | const [pure virtual] |
Implemented in MWClass::Npc, MWClass::Creature, MWClass::Apparatus, MWClass::Container, MWClass::Ingredient, MWClass::Weapon, MWClass::Armor, MWClass::Light, MWClass::Activator, MWClass::Book, MWClass::Clothing, MWClass::Door, MWClass::Lockpick, MWClass::Miscellaneous, MWClass::Potion, MWClass::Probe, MWClass::Repair, MWClass::Static, MWClass::CreatureLevList, and MWClass::ItemLevList.
MWMechanics::NpcStats & MWWorld::Class::getNpcStats | ( | const Ptr & | ptr | ) | const [virtual] |
Return NPC stats or throw an exception, if class does not have NPC stats (default implementation: throw an exceoption)
Reimplemented in MWClass::Npc.
float MWWorld::Class::getRemainingUsageTime | ( | const Ptr & | ptr | ) | const [virtual] |
Returns the remaining duration of the object, such as an equippable light source. (default implementation: -1, i.e. infinite)
Reimplemented in MWClass::Light.
Ogre::Vector3 MWWorld::Class::getRotationVector | ( | const Ptr & | ptr | ) | const [virtual] |
Return desired rotations, as euler angles.
Reimplemented in MWClass::Npc, and MWClass::Creature.
std::string MWWorld::Class::getScript | ( | const Ptr & | ptr | ) | const [virtual] |
Return name of the script attached to ptr (default implementation: return an empty string).
Reimplemented in MWClass::Npc, MWClass::Creature, MWClass::Door, MWClass::Weapon, MWClass::Container, MWClass::Ingredient, MWClass::Armor, MWClass::Light, MWClass::Lockpick, MWClass::Miscellaneous, MWClass::Potion, MWClass::Probe, MWClass::Repair, MWClass::Activator, MWClass::Apparatus, MWClass::Book, and MWClass::Clothing.
int MWWorld::Class::getServices | ( | const MWWorld::Ptr & | actor | ) | const [virtual] |
Reimplemented in MWClass::Npc, and MWClass::Creature.
std::string MWWorld::Class::getSoundIdFromSndGen | ( | const Ptr & | ptr, |
const std::string & | type | ||
) | const [virtual] |
Returns the sound ID for ptr of the given soundgen type.
Reimplemented in MWClass::Npc, and MWClass::Creature.
float MWWorld::Class::getSpeed | ( | const Ptr & | ptr | ) | const [virtual] |
Return movement speed.
Reimplemented in MWClass::Npc, and MWClass::Creature.
bool MWWorld::Class::getStance | ( | const Ptr & | ptr, |
Stance | stance, | ||
bool | ignoreForce = false |
||
) | const [virtual] |
Check if a stance is active or not.
Reimplemented in MWClass::Npc.
MWGui::ToolTipInfo MWWorld::Class::getToolTipInfo | ( | const Ptr & | ptr | ) | const [virtual] |
Reimplemented in MWClass::Npc, MWClass::Armor, MWClass::Clothing, MWClass::Apparatus, MWClass::Creature, MWClass::Book, MWClass::Container, MWClass::Ingredient, MWClass::Weapon, MWClass::Door, MWClass::Lockpick, MWClass::Miscellaneous, MWClass::Potion, MWClass::Probe, MWClass::Repair, MWClass::Light, and MWClass::Activator.
const std::string& MWWorld::Class::getTypeName | ( | ) | const [inline] |
std::string MWWorld::Class::getUpSoundId | ( | const Ptr & | ptr | ) | const [virtual] |
Return the up sound ID of ptr or throw an exception, if class does not support ID retrieval (default implementation: throw an exception)
Reimplemented in MWClass::Weapon, MWClass::Armor, MWClass::Clothing, MWClass::Ingredient, MWClass::Light, MWClass::Lockpick, MWClass::Probe, MWClass::Apparatus, MWClass::Potion, MWClass::Book, MWClass::Miscellaneous, and MWClass::Repair.
int MWWorld::Class::getValue | ( | const Ptr & | ptr | ) | const [virtual] |
Return the index of the skill this item corresponds to when equiopped or -1, if there is no such skill. (default implementation: return -1) Return trade value of the object. Throws an exception, if the object can't be traded. (default implementation: throws an exception)
Reimplemented in MWClass::Weapon, MWClass::Armor, MWClass::Clothing, MWClass::Light, MWClass::Lockpick, MWClass::Probe, MWClass::Ingredient, MWClass::Book, MWClass::Miscellaneous, MWClass::Potion, MWClass::Repair, and MWClass::Apparatus.
float MWWorld::Class::getWeight | ( | const MWWorld::Ptr & | ptr | ) | const [virtual] |
bool MWWorld::Class::hasDetected | ( | const MWWorld::Ptr & | ptr, |
const MWWorld::Ptr & | ptr2 | ||
) | const [virtual] |
Has \æ ptr detected ptr2?
(default implementation: return false)
bool MWWorld::Class::hasItemHealth | ( | const Ptr & | ptr | ) | const [virtual] |
Reimplemented in MWClass::Repair, MWClass::Weapon, and MWClass::Armor.
bool MWWorld::Class::hasToolTip | ( | const Ptr & | ptr | ) | const [virtual] |
Reimplemented in MWClass::Npc, MWClass::Armor, MWClass::Clothing, MWClass::Apparatus, MWClass::Creature, MWClass::Book, MWClass::Container, MWClass::Ingredient, MWClass::Weapon, MWClass::Door, MWClass::Lockpick, MWClass::Miscellaneous, MWClass::Potion, MWClass::Probe, MWClass::Repair, MWClass::Light, and MWClass::Activator.
void MWWorld::Class::hit | ( | const Ptr & | ptr, |
int | type = -1 |
||
) | const [virtual] |
Execute a melee hit, using the current weapon. This will check the relevant skills of the given attacker, and whoever is hit.
type | - type of attack, one of the MWMechanics::CreatureStats::AttackType enums. ignored for creature attacks. (default implementation: throw an exceoption) |
Reimplemented in MWClass::Npc, and MWClass::Creature.
void MWWorld::Class::insertObject | ( | const Ptr & | ptr, |
MWWorld::PhysicsSystem & | physics | ||
) | const [virtual] |
Add reference into a cell for rendering (default implementation: don't render anything).
Reimplemented in MWClass::Npc, MWClass::Creature, MWClass::Apparatus, MWClass::Container, MWClass::Ingredient, MWClass::Weapon, MWClass::Armor, MWClass::Light, MWClass::Activator, MWClass::Book, MWClass::Clothing, MWClass::Door, MWClass::Lockpick, MWClass::Miscellaneous, MWClass::Potion, MWClass::Probe, MWClass::Repair, and MWClass::Static.
void MWWorld::Class::insertObjectRendering | ( | const Ptr & | ptr, |
MWRender::RenderingInterface & | renderingInterface | ||
) | const [virtual] |
Reimplemented in MWClass::Npc, MWClass::Creature, MWClass::Apparatus, MWClass::Container, MWClass::Ingredient, MWClass::Weapon, MWClass::Armor, MWClass::Light, MWClass::Activator, MWClass::Book, MWClass::Clothing, MWClass::Door, MWClass::Lockpick, MWClass::Miscellaneous, MWClass::Potion, MWClass::Probe, MWClass::Repair, and MWClass::Static.
virtual bool MWWorld::Class::isActor | ( | ) | const [inline, virtual] |
Reimplemented in MWClass::Npc, and MWClass::Creature.
bool MWWorld::Class::isEssential | ( | const MWWorld::Ptr & | ptr | ) | const [virtual] |
Is ptr essential? (i.e. may losing ptr make the game unwinnable)
(default implementation: return false)
Reimplemented in MWClass::Npc, and MWClass::Creature.
virtual bool MWWorld::Class::isKey | ( | const MWWorld::Ptr & | ptr | ) | const [inline, virtual] |
Reimplemented in MWClass::Miscellaneous.
virtual bool MWWorld::Class::isNpc | ( | ) | const [inline, virtual] |
Reimplemented in MWClass::Npc.
bool MWWorld::Class::isPersistent | ( | const MWWorld::Ptr & | ptr | ) | const [virtual] |
Reimplemented in MWClass::Npc, and MWClass::Creature.
void MWWorld::Class::lock | ( | const Ptr & | ptr, |
int | lockLevel | ||
) | const [virtual] |
Lock object (default implementation: throw an exception)
Reimplemented in MWClass::Container, and MWClass::Door.
void MWWorld::Class::onHit | ( | const MWWorld::Ptr & | ptr, |
float | damage, | ||
bool | ishealth, | ||
const MWWorld::Ptr & | object, | ||
const MWWorld::Ptr & | attacker, | ||
bool | successful | ||
) | const [virtual] |
Alerts ptr that it's being hit for damage points to health if ishealth is true (else fatigue) by object (sword, arrow, etc). attacker specifies the actor responsible for the attack, and successful specifies if the hit is successful or not.
Reimplemented in MWClass::Npc, and MWClass::Creature.
void MWWorld::Class::registerClass | ( | const std::string & | key, |
boost::shared_ptr< Class > | instance | ||
) | [static] |
void MWWorld::Class::setActorHealth | ( | const Ptr & | ptr, |
float | health, | ||
const Ptr & | attacker = Ptr() |
||
) | const [virtual] |
Sets a new current health value for the actor, optionally specifying the object causing the change. Use this instead of using CreatureStats directly as this will make sure the correct dialog and actor states are properly handled when being hurt or healed. (default implementation: throw an exceoption)
Reimplemented in MWClass::Npc, and MWClass::Creature.
void MWWorld::Class::setForceStance | ( | const Ptr & | ptr, |
Stance | stance, | ||
bool | force | ||
) | const [virtual] |
Force or unforce a stance.
Reimplemented in MWClass::Npc.
void MWWorld::Class::setRemainingUsageTime | ( | const Ptr & | ptr, |
float | duration | ||
) | const [virtual] |
Sets the remaining duration of the object, such as an equippable light source. (default implementation: throw an exception)
Reimplemented in MWClass::Light.
void MWWorld::Class::setStance | ( | const Ptr & | ptr, |
Stance | stance, | ||
bool | set | ||
) | const [virtual] |
Set or unset a stance.
Reimplemented in MWClass::Npc.
void MWWorld::Class::skillUsageSucceeded | ( | const MWWorld::Ptr & | ptr, |
int | skill, | ||
int | usageType | ||
) | const [virtual] |
Inform actor ptr that a skill use has succeeded.
(default implementations: throws an exception)
Reimplemented in MWClass::Npc.
void MWWorld::Class::unlock | ( | const Ptr & | ptr | ) | const [virtual] |
Unlock object (default implementation: throw an exception)
Reimplemented in MWClass::Container, and MWClass::Door.
boost::shared_ptr< Action > MWWorld::Class::use | ( | const Ptr & | ptr | ) | const [virtual] |
Generate action for using via inventory menu (default implementation: return a null action).
Reimplemented in MWClass::Weapon, MWClass::Armor, MWClass::Clothing, MWClass::Light, MWClass::Book, MWClass::Lockpick, MWClass::Probe, MWClass::Apparatus, MWClass::Repair, MWClass::Miscellaneous, MWClass::Ingredient, and MWClass::Potion.
std::string MWWorld::Class::mTypeName [private] |
std::map< std::string, boost::shared_ptr< Class > > MWWorld::Class::sClasses [static, private] |