OpenMW
MWGui::SaveGameDialog Member List
This is the complete list of members for MWGui::SaveGameDialog, including all inherited members.
adjustButtonSize(MyGUI::Button *button)OEngine::GUI::Layout [inline]
adjustWindowCaption()OEngine::GUI::Layout [inline]
center()MWGui::WindowBase
close()MWGui::WindowModal [virtual]
eventDoneMWGui::WindowBase
EventHandle_WindowBase typedefMWGui::WindowBase
getWidget(T *&_widget, const std::string &_name, bool _throw=true)OEngine::GUI::Layout [inline]
initialise(const std::string &_layout, MyGUI::Widget *_parent=nullptr)OEngine::GUI::Layout [inline]
Layout(const std::string &_layout, MyGUI::Widget *_parent=nullptr)OEngine::GUI::Layout [inline]
mCancelButtonMWGui::SaveGameDialog [private]
mCharacterSelectionMWGui::SaveGameDialog [private]
mInfoTextMWGui::SaveGameDialog [private]
mLayoutNameOEngine::GUI::Layout [protected]
mListWindowRootOEngine::GUI::Layout [protected]
mMainWidgetOEngine::GUI::Layout
mOkButtonMWGui::SaveGameDialog [private]
mPrefixOEngine::GUI::Layout [protected]
mSaveListMWGui::SaveGameDialog [private]
mSaveNameEditMWGui::SaveGameDialog [private]
mScreenshotMWGui::SaveGameDialog [private]
mSpacerMWGui::SaveGameDialog [private]
onCancelButtonClicked(MyGUI::Widget *sender)MWGui::SaveGameDialog
onOkButtonClicked(MyGUI::Widget *sender)MWGui::SaveGameDialog
open()MWGui::SaveGameDialog [virtual]
SaveGameDialog()MWGui::SaveGameDialog
setCoord(int x, int y, int w, int h)OEngine::GUI::Layout [inline]
setImage(const std::string &name, const std::string &imgName)OEngine::GUI::Layout [inline]
setLoadOrSave(bool load)MWGui::SaveGameDialog
setState(const std::string &widget, const std::string &state)OEngine::GUI::Layout [inline]
setText(const std::string &name, const std::string &caption)OEngine::GUI::Layout [inline]
setTextColor(const std::string &name, float r, float g, float b)OEngine::GUI::Layout [inline]
setTitle(const std::string &title)OEngine::GUI::Layout [inline]
setVisible(bool visible)MWGui::WindowBase [virtual]
shutdown()OEngine::GUI::Layout [inline]
WindowBase(const std::string &parLayout)MWGui::WindowBase
WindowModal(const std::string &parLayout)MWGui::WindowModal
~Layout()OEngine::GUI::Layout [inline, virtual]