OpenMW
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#include <savegamedialog.hpp>
Public Member Functions | |
SaveGameDialog () | |
virtual void | open () |
void | setLoadOrSave (bool load) |
void | onCancelButtonClicked (MyGUI::Widget *sender) |
void | onOkButtonClicked (MyGUI::Widget *sender) |
Private Attributes | |
MyGUI::ImageBox * | mScreenshot |
MyGUI::ComboBox * | mCharacterSelection |
MyGUI::EditBox * | mInfoText |
MyGUI::Button * | mOkButton |
MyGUI::Button * | mCancelButton |
MyGUI::ListBox * | mSaveList |
MyGUI::EditBox * | mSaveNameEdit |
MyGUI::Widget * | mSpacer |
void MWGui::SaveGameDialog::onCancelButtonClicked | ( | MyGUI::Widget * | sender | ) |
void MWGui::SaveGameDialog::onOkButtonClicked | ( | MyGUI::Widget * | sender | ) |
void MWGui::SaveGameDialog::open | ( | ) | [virtual] |
Reimplemented from MWGui::WindowModal.
void MWGui::SaveGameDialog::setLoadOrSave | ( | bool | load | ) |
MyGUI::Button* MWGui::SaveGameDialog::mCancelButton [private] |
MyGUI::ComboBox* MWGui::SaveGameDialog::mCharacterSelection [private] |
MyGUI::EditBox* MWGui::SaveGameDialog::mInfoText [private] |
MyGUI::Button* MWGui::SaveGameDialog::mOkButton [private] |
MyGUI::ListBox* MWGui::SaveGameDialog::mSaveList [private] |
MyGUI::EditBox* MWGui::SaveGameDialog::mSaveNameEdit [private] |
MyGUI::ImageBox* MWGui::SaveGameDialog::mScreenshot [private] |
MyGUI::Widget* MWGui::SaveGameDialog::mSpacer [private] |