OpenMW
MWWorld::World Member List
This is the complete list of members for MWWorld::World, including all inherited members.
activateDoor(const MWWorld::Ptr &door)MWWorld::World [virtual]
addContainerScripts(const Ptr &reference, Ptr::CellStore *cell)MWWorld::World [private]
adjustPosition(const Ptr &ptr)MWWorld::World [virtual]
adjustSky()MWWorld::World [virtual]
advanceTime(double hours)MWWorld::World [virtual]
allowVanityMode(bool allow)MWWorld::World [inline, virtual]
applyWerewolfAcrobatics(const MWWorld::Ptr &actor)MWWorld::World [virtual]
breakInvisibility(const MWWorld::Ptr &actor)MWWorld::World [virtual]
canPlaceObject(float cursorX, float cursorY)MWWorld::World [virtual]
canRest()MWWorld::World [virtual]
castRay(float x1, float y1, float z1, float x2, float y2, float z2)MWWorld::World [virtual]
castSpell(const MWWorld::Ptr &actor)MWWorld::World [virtual]
changeToExteriorCell(const ESM::Position &position)MWWorld::World [virtual]
changeToInteriorCell(const std::string &cellName, const ESM::Position &position)MWWorld::World [virtual]
changeVanityModeScale(float factor)MWWorld::World [inline, virtual]
changeWeather(const std::string &region, unsigned int id)MWWorld::World [virtual]
copyObjectToCell(const Ptr &ptr, CellStore &cell, const ESM::Position &pos, bool adjustPos=true)MWWorld::World [private]
createRecord(const ESM::Potion &record)MWWorld::World [virtual]
createRecord(const ESM::Spell &record)MWWorld::World [virtual]
createRecord(const ESM::Class &record)MWWorld::World [virtual]
createRecord(const ESM::Cell &record)MWWorld::World [virtual]
createRecord(const ESM::NPC &record)MWWorld::World [virtual]
createRecord(const ESM::Armor &record)MWWorld::World [virtual]
createRecord(const ESM::Weapon &record)MWWorld::World [virtual]
createRecord(const ESM::Clothing &record)MWWorld::World [virtual]
createRecord(const ESM::Enchantment &record)MWWorld::World [virtual]
createRecord(const ESM::Book &record)MWWorld::World [virtual]
deleteObject(const Ptr &ptr)MWWorld::World [virtual]
Detect_Creature enum valueMWBase::World
Detect_Enchantment enum valueMWBase::World
Detect_Key enum valueMWBase::World
DetectionType enum nameMWBase::World
disable(const Ptr &ptr)MWWorld::World [virtual]
doPhysics(float duration)MWWorld::World [private]
dropObjectOnGround(const MWWorld::Ptr &actor, const MWWorld::Ptr &object, int amount)MWWorld::World [virtual]
enable(const Ptr &ptr)MWWorld::World [virtual]
enableActorCollision(const MWWorld::Ptr &actor, bool enable)MWWorld::World [virtual]
enableLevitation(bool enable)MWWorld::World [virtual]
enableTeleporting(bool enable)MWWorld::World [virtual]
ensureNeededRecords()MWWorld::World [private]
feetToGameUnits(float feet)MWWorld::World [private]
findExteriorPosition(const std::string &name, ESM::Position &pos)MWWorld::World [virtual]
findInteriorPosition(const std::string &name, ESM::Position &pos)MWWorld::World [virtual]
findInteriorPositionInWorldSpace(MWWorld::CellStore *cell, Ogre::Vector3 &result)MWWorld::World [virtual]
frameStarted(float dt, bool paused)MWWorld::World [virtual]
getActorStandingOn(const MWWorld::Ptr &object)MWWorld::World [virtual]
getAnimation(const MWWorld::Ptr &ptr)MWWorld::World [virtual]
getContainersOwnedBy(const MWWorld::Ptr &npc, std::vector< MWWorld::Ptr > &out)MWWorld::World [virtual]
MWBase::World::getContainersOwnedBy(const MWWorld::Ptr &npc, std::vector< MWWorld::Ptr > &out)=0MWBase::World [pure virtual]
getCurrentCellName() const MWWorld::World [virtual]
getCurrentWeather() const MWWorld::World [virtual]
getDay()MWWorld::World [virtual]
getDaysPerMonth(int month) const MWWorld::World [private]
getDoorMarkers(MWWorld::CellStore *cell, std::vector< DoorMarker > &out)MWWorld::World [virtual]
getEsmReader()MWWorld::World [virtual]
getExterior(int x, int y)MWWorld::World [virtual]
getExterior(const std::string &cellName) const MWWorld::World [virtual]
getFacedObject()MWWorld::World [virtual]
getFader()MWWorld::World [virtual]
getFallback() const MWWorld::World [virtual]
getGlobals() const MWWorld::World [virtual]
getGlobalVariable(const std::string &name)MWWorld::World [virtual]
getGlobalVariable(const std::string &name) const MWWorld::World [virtual]
getGlobalVariableType(const std::string &name) const MWWorld::World [virtual]
getGodModeState()MWWorld::World [virtual]
getHitContact(const MWWorld::Ptr &ptr, float distance)MWWorld::World [virtual]
getInterior(const std::string &name)MWWorld::World [virtual]
getInteriorMapPosition(Ogre::Vector2 position, float &nX, float &nY, int &x, int &y)MWWorld::World [virtual]
getItemsOwnedBy(const MWWorld::Ptr &npc, std::vector< MWWorld::Ptr > &out)MWWorld::World [virtual]
MWBase::World::getItemsOwnedBy(const MWWorld::Ptr &npc, std::vector< MWWorld::Ptr > &out)=0MWBase::World [pure virtual]
getLocalScripts()MWWorld::World [virtual]
getLOS(const MWWorld::Ptr &npc, const MWWorld::Ptr &targetNpc)MWWorld::World [virtual]
getMasserPhase() const MWWorld::World [virtual]
getMaxActivationDistance()MWWorld::World [private]
getMonth()MWWorld::World [virtual]
getNorthVector(CellStore *cell)MWWorld::World [virtual]
getNpcActivationDistance()MWWorld::World [private]
getObjectActivationDistance()MWWorld::World [private]
getOpenOrCloseDoor(const MWWorld::Ptr &door)MWWorld::World [virtual]
getPlayer()MWWorld::World [virtual]
getPlayerStandingOn(const MWWorld::Ptr &object)MWWorld::World [virtual]
getPtr(const std::string &name, bool activeOnly)MWWorld::World [virtual]
getPtrViaHandle(const std::string &handle, Ptr::CellStore &cellStore)MWWorld::World [private]
getPtrViaHandle(const std::string &handle)MWWorld::World [virtual]
getSecundaPhase() const MWWorld::World [virtual]
getStore() const MWWorld::World [virtual]
getTimeScaleFactor() const MWWorld::World [virtual]
getTimeStamp() const MWWorld::World [virtual]
getTriangleBatchCount(unsigned int &triangles, unsigned int &batches)MWWorld::World [virtual]
getWindSpeed()MWWorld::World [virtual]
hasCellChanged() const MWWorld::World [virtual]
indexToPosition(int cellX, int cellY, float &x, float &y, bool centre=false) const MWWorld::World [virtual]
isCellExterior() const MWWorld::World [virtual]
isCellQuasiExterior() const MWWorld::World [virtual]
isDark() const MWWorld::World [virtual]
isFlying(const MWWorld::Ptr &ptr) const MWWorld::World [virtual]
isLevitationEnabled() const MWWorld::World [virtual]
isOnGround(const MWWorld::Ptr &ptr) const MWWorld::World [virtual]
isPositionExplored(float nX, float nY, int x, int y, bool interior)MWWorld::World [virtual]
isSlowFalling(const MWWorld::Ptr &ptr) const MWWorld::World [virtual]
isSubmerged(const MWWorld::Ptr &object) const MWWorld::World [virtual]
isSwimming(const MWWorld::Ptr &object) const MWWorld::World [virtual]
isTeleportingEnabled() const MWWorld::World [virtual]
isUnderwater(const MWWorld::Ptr::CellStore *cell, const Ogre::Vector3 &pos) const MWWorld::World [virtual]
launchProjectile(const std::string &id, bool stack, const ESM::EffectList &effects, const MWWorld::Ptr &actor, const std::string &sourceName)MWWorld::World [virtual]
listDetectedReferences(const MWWorld::Ptr &ptr, std::vector< MWWorld::Ptr > &out, DetectionType type)MWWorld::World [virtual]
MWBase::World::listDetectedReferences(const MWWorld::Ptr &ptr, std::vector< MWWorld::Ptr > &out, DetectionType type)=0MWBase::World [pure virtual]
loadContentFiles(const Files::Collections &fileCollections, const std::vector< std::string > &content, ContentLoader &contentLoader)MWWorld::World [private]
localRotateObject(const Ptr &ptr, float x, float y, float z)MWWorld::World [virtual]
mActivationDistanceOverrideMWWorld::World [private]
markCellAsUnchanged()MWWorld::World [virtual]
mCellsMWWorld::World [private]
mDoorStatesMWWorld::World [private]
mEsmMWWorld::World [private]
mFacedDistanceMWWorld::World [private]
mFacedHandleMWWorld::World [private]
mFallbackMWWorld::World [private]
mGlobalVariablesMWWorld::World [private]
mGodModeMWWorld::World [private]
mLevitationEnabledMWWorld::World [private]
mLocalScriptsMWWorld::World [private]
modRegion(const std::string &regionid, const std::vector< char > &chances)MWWorld::World [virtual]
moveObject(const Ptr &ptr, float x, float y, float z)MWWorld::World [virtual]
moveObject(const Ptr &ptr, CellStore &newCell, float x, float y, float z)MWWorld::World [virtual]
moveObjectImp(const Ptr &ptr, float x, float y, float z)MWWorld::World [private]
moveProjectiles(float duration)MWWorld::World [private]
mPhysEngineMWWorld::World [private]
mPhysicsMWWorld::World [private]
mPlayerMWWorld::World [private]
mPlayIntroMWWorld::World [private]
mProjectilesMWWorld::World [private]
mRenderingMWWorld::World [private]
mSkyMWWorld::World [private]
mStoreMWWorld::World [private]
mTeleportEnabledMWWorld::World [private]
mWeatherManagerMWWorld::World [private]
mWorldSceneMWWorld::World [private]
objectLeftActiveCell(MWWorld::Ptr object, MWWorld::Ptr movedPtr)MWWorld::World [private]
operator=(const World &)MWWorld::World [private]
PCDropped(const Ptr &item)MWWorld::World [private]
performUpdateSceneQueries()MWWorld::World [private]
placeObject(const MWWorld::Ptr &object, float cursorX, float cursorY, int amount)MWWorld::World [virtual]
playVideo(const std::string &name, bool allowSkipping)MWWorld::World [virtual]
positionToIndex(float x, float y, int &cellX, int &cellY) const MWWorld::World [virtual]
processChangedSettings(const Settings::CategorySettingVector &settings)MWWorld::World [virtual]
processDoors(float duration)MWWorld::World [private]
queueMovement(const Ptr &ptr, const Ogre::Vector3 &velocity)MWWorld::World [virtual]
removeContainerScripts(const Ptr &reference)MWWorld::World [private]
removeRefScript(MWWorld::RefData *ref)MWWorld::World [virtual]
Render_BoundingBoxes enum valueMWBase::World
Render_CollisionDebug enum valueMWBase::World
Render_Pathgrid enum valueMWBase::World
Render_Wireframe enum valueMWBase::World
RenderMode enum nameMWBase::World
renderPlayer()MWWorld::World [virtual]
rotateObject(const Ptr &ptr, float x, float y, float z, bool adjust=false)MWWorld::World [virtual]
rotateObjectImp(const Ptr &ptr, Ogre::Vector3 rot, bool adjust)MWWorld::World [private]
safePlaceObject(const MWWorld::Ptr &ptr, MWWorld::CellStore &Cell, ESM::Position pos)MWWorld::World [virtual]
scaleObject(const Ptr &ptr, float scale)MWWorld::World [virtual]
searchPtrViaHandle(const std::string &handle)MWWorld::World [virtual]
setCameraDistance(float dist, bool adjust=false, bool override=true)MWWorld::World [virtual]
setDay(int day)MWWorld::World [virtual]
setHour(double hour)MWWorld::World [virtual]
setMonth(int month)MWWorld::World [virtual]
setMoonColour(bool red)MWWorld::World [virtual]
setupExternalRendering(MWRender::ExternalRendering &rendering)MWWorld::World [virtual]
setupPlayer()MWWorld::World [virtual]
setWaterHeight(const float height)MWWorld::World [virtual]
setWerewolf(const MWWorld::Ptr &actor, bool werewolf)MWWorld::World [virtual]
startNewGame()MWWorld::World [virtual]
startSpellCast(const MWWorld::Ptr &actor)MWWorld::World [virtual]
stopVideo()MWWorld::World [virtual]
teleportToClosestMarker(const MWWorld::Ptr &ptr, const std::string &id, Ogre::Vector3 worldPos)MWWorld::World [virtual]
toggleCollisionMode()MWWorld::World [virtual]
toggleGodMode()MWWorld::World [virtual]
togglePlayerLooking(bool enable)MWWorld::World [inline, virtual]
togglePOV()MWWorld::World [inline, virtual]
togglePreviewMode(bool enable)MWWorld::World [inline, virtual]
toggleRenderMode(RenderMode mode)MWWorld::World [virtual]
toggleSky()MWWorld::World [virtual]
toggleVanityMode(bool enable)MWWorld::World [inline, virtual]
toggleWater()MWWorld::World [virtual]
update(float duration, bool paused)MWWorld::World [virtual]
updateFacedHandle()MWWorld::World [private]
updateWeather(float duration)MWWorld::World [private]
updateWindowManager()MWWorld::World [private]
vanityRotateCamera(float *rot)MWWorld::World [virtual]
World(const World &)MWWorld::World [private]
World(OEngine::Render::OgreRenderer &renderer, const Files::Collections &fileCollections, const std::vector< std::string > &contentFiles, const boost::filesystem::path &resDir, const boost::filesystem::path &cacheDir, ToUTF8::Utf8Encoder *encoder, const std::map< std::string, std::string > &fallbackMap, int mActivationDistanceOverride)MWWorld::World
MWBase::World::World()MWBase::World [inline]
~World()MWWorld::World [virtual]