OpenMW
|
The game world and its visual representation. More...
#include <worldimp.hpp>
Classes | |
struct | ProjectileState |
Public Member Functions | |
World (OEngine::Render::OgreRenderer &renderer, const Files::Collections &fileCollections, const std::vector< std::string > &contentFiles, const boost::filesystem::path &resDir, const boost::filesystem::path &cacheDir, ToUTF8::Utf8Encoder *encoder, const std::map< std::string, std::string > &fallbackMap, int mActivationDistanceOverride) | |
virtual | ~World () |
virtual void | startNewGame () |
virtual OEngine::Render::Fader * | getFader () |
\ŧodo remove this function. Rendering details should not be exposed. | |
virtual CellStore * | getExterior (int x, int y) |
virtual CellStore * | getInterior (const std::string &name) |
virtual void | setWaterHeight (const float height) |
virtual void | toggleWater () |
virtual void | adjustSky () |
virtual void | getTriangleBatchCount (unsigned int &triangles, unsigned int &batches) |
virtual const Fallback * | getFallback () const |
virtual Player & | getPlayer () |
virtual const MWWorld::ESMStore & | getStore () const |
virtual std::vector < ESM::ESMReader > & | getEsmReader () |
virtual LocalScripts & | getLocalScripts () |
virtual bool | hasCellChanged () const |
Has the player moved to a different cell, since the last frame? | |
virtual bool | isCellExterior () const |
virtual bool | isCellQuasiExterior () const |
virtual Ogre::Vector2 | getNorthVector (CellStore *cell) |
get north vector (OGRE coordinates) for given interior cell | |
virtual void | getDoorMarkers (MWWorld::CellStore *cell, std::vector< DoorMarker > &out) |
get a list of teleport door markers for a given cell, to be displayed on the local map | |
virtual void | getInteriorMapPosition (Ogre::Vector2 position, float &nX, float &nY, int &x, int &y) |
see MWRender::LocalMap::getInteriorMapPosition | |
virtual bool | isPositionExplored (float nX, float nY, int x, int y, bool interior) |
see MWRender::LocalMap::isPositionExplored | |
virtual Globals::Data & | getGlobalVariable (const std::string &name) |
virtual Globals::Data | getGlobalVariable (const std::string &name) const |
virtual char | getGlobalVariableType (const std::string &name) const |
Return ' ', if there is no global variable with this name. | |
virtual std::vector< std::string > | getGlobals () const |
virtual std::string | getCurrentCellName () const |
virtual void | removeRefScript (MWWorld::RefData *ref) |
virtual Ptr | getPtr (const std::string &name, bool activeOnly) |
virtual Ptr | getPtrViaHandle (const std::string &handle) |
Return a pointer to a liveCellRef with the given Ogre handle. | |
virtual Ptr | searchPtrViaHandle (const std::string &handle) |
Return a pointer to a liveCellRef with the given Ogre handle or Ptr() if not found. | |
virtual void | adjustPosition (const Ptr &ptr) |
Adjust position after load to be on ground. Must be called after model load. | |
virtual void | enable (const Ptr &ptr) |
virtual void | disable (const Ptr &ptr) |
virtual void | advanceTime (double hours) |
Advance in-game time. | |
virtual void | setHour (double hour) |
Set in-game time hour. | |
virtual void | setMonth (int month) |
Set in-game time month. | |
virtual void | setDay (int day) |
Set in-game time day. | |
virtual int | getDay () |
virtual int | getMonth () |
virtual TimeStamp | getTimeStamp () const |
Return current in-game time stamp. | |
virtual bool | toggleSky () |
virtual void | changeWeather (const std::string ®ion, unsigned int id) |
virtual int | getCurrentWeather () const |
virtual int | getMasserPhase () const |
virtual int | getSecundaPhase () const |
virtual void | setMoonColour (bool red) |
virtual void | modRegion (const std::string ®ionid, const std::vector< char > &chances) |
virtual float | getTimeScaleFactor () const |
virtual void | changeToInteriorCell (const std::string &cellName, const ESM::Position &position) |
Move to interior cell. | |
virtual void | changeToExteriorCell (const ESM::Position &position) |
Move to exterior cell. | |
virtual const ESM::Cell * | getExterior (const std::string &cellName) const |
Return a cell matching the given name or a 0-pointer, if there is no such cell. | |
virtual void | markCellAsUnchanged () |
virtual MWWorld::Ptr | getFacedObject () |
Return pointer to the object the player is looking at, if it is within activation range. | |
virtual std::pair < MWWorld::Ptr, Ogre::Vector3 > | getHitContact (const MWWorld::Ptr &ptr, float distance) |
virtual void | deleteObject (const Ptr &ptr) |
virtual void | moveObject (const Ptr &ptr, float x, float y, float z) |
virtual void | moveObject (const Ptr &ptr, CellStore &newCell, float x, float y, float z) |
virtual void | scaleObject (const Ptr &ptr, float scale) |
virtual void | rotateObject (const Ptr &ptr, float x, float y, float z, bool adjust=false) |
virtual void | localRotateObject (const Ptr &ptr, float x, float y, float z) |
virtual MWWorld::Ptr | safePlaceObject (const MWWorld::Ptr &ptr, MWWorld::CellStore &Cell, ESM::Position pos) |
place an object in a "safe" location (ie not in the void, etc). Makes a copy of the Ptr. | |
virtual void | indexToPosition (int cellX, int cellY, float &x, float &y, bool centre=false) const |
Convert cell numbers to position. | |
virtual void | positionToIndex (float x, float y, int &cellX, int &cellY) const |
Convert position to cell numbers. | |
virtual void | queueMovement (const Ptr &ptr, const Ogre::Vector3 &velocity) |
virtual bool | castRay (float x1, float y1, float z1, float x2, float y2, float z2) |
cast a Ray and return true if there is an object in the ray path. | |
virtual bool | toggleCollisionMode () |
virtual bool | toggleRenderMode (RenderMode mode) |
virtual const ESM::Potion * | createRecord (const ESM::Potion &record) |
virtual const ESM::Spell * | createRecord (const ESM::Spell &record) |
virtual const ESM::Class * | createRecord (const ESM::Class &record) |
virtual const ESM::Cell * | createRecord (const ESM::Cell &record) |
virtual const ESM::NPC * | createRecord (const ESM::NPC &record) |
virtual const ESM::Armor * | createRecord (const ESM::Armor &record) |
virtual const ESM::Weapon * | createRecord (const ESM::Weapon &record) |
virtual const ESM::Clothing * | createRecord (const ESM::Clothing &record) |
virtual const ESM::Enchantment * | createRecord (const ESM::Enchantment &record) |
virtual const ESM::Book * | createRecord (const ESM::Book &record) |
virtual void | update (float duration, bool paused) |
virtual bool | placeObject (const MWWorld::Ptr &object, float cursorX, float cursorY, int amount) |
virtual void | dropObjectOnGround (const MWWorld::Ptr &actor, const MWWorld::Ptr &object, int amount) |
virtual bool | canPlaceObject (float cursorX, float cursorY) |
virtual void | processChangedSettings (const Settings::CategorySettingVector &settings) |
virtual bool | isFlying (const MWWorld::Ptr &ptr) const |
virtual bool | isSlowFalling (const MWWorld::Ptr &ptr) const |
virtual bool | isSubmerged (const MWWorld::Ptr &object) const |
Is the head of the creature underwater? | |
virtual bool | isSwimming (const MWWorld::Ptr &object) const |
virtual bool | isUnderwater (const MWWorld::Ptr::CellStore *cell, const Ogre::Vector3 &pos) const |
virtual bool | isOnGround (const MWWorld::Ptr &ptr) const |
virtual void | togglePOV () |
virtual void | togglePreviewMode (bool enable) |
virtual bool | toggleVanityMode (bool enable) |
virtual void | allowVanityMode (bool allow) |
virtual void | togglePlayerLooking (bool enable) |
virtual void | changeVanityModeScale (float factor) |
virtual bool | vanityRotateCamera (float *rot) |
virtual void | setCameraDistance (float dist, bool adjust=false, bool override=true) |
virtual void | setupPlayer () |
virtual void | renderPlayer () |
virtual bool | getOpenOrCloseDoor (const MWWorld::Ptr &door) |
if activated, should this door be opened or closed? | |
virtual void | activateDoor (const MWWorld::Ptr &door) |
activate (open or close) an non-teleport door | |
virtual bool | getPlayerStandingOn (const MWWorld::Ptr &object) |
virtual bool | getActorStandingOn (const MWWorld::Ptr &object) |
virtual float | getWindSpeed () |
virtual void | getContainersOwnedBy (const MWWorld::Ptr &npc, std::vector< MWWorld::Ptr > &out) |
get all containers in active cells owned by this Npc | |
virtual void | getItemsOwnedBy (const MWWorld::Ptr &npc, std::vector< MWWorld::Ptr > &out) |
get all items in active cells owned by this Npc | |
virtual bool | getLOS (const MWWorld::Ptr &npc, const MWWorld::Ptr &targetNpc) |
get Line of Sight (morrowind stupid implementation) | |
virtual void | enableActorCollision (const MWWorld::Ptr &actor, bool enable) |
virtual void | setupExternalRendering (MWRender::ExternalRendering &rendering) |
virtual int | canRest () |
virtual MWRender::Animation * | getAnimation (const MWWorld::Ptr &ptr) |
virtual void | playVideo (const std::string &name, bool allowSkipping) |
virtual void | stopVideo () |
virtual void | frameStarted (float dt, bool paused) |
virtual bool | findExteriorPosition (const std::string &name, ESM::Position &pos) |
virtual bool | findInteriorPosition (const std::string &name, ESM::Position &pos) |
virtual void | enableTeleporting (bool enable) |
Enables or disables use of teleport spell effects (recall, intervention, etc). | |
virtual bool | isTeleportingEnabled () const |
Returns true if teleport spell effects are allowed. | |
virtual void | enableLevitation (bool enable) |
Enables or disables use of levitation spell effect. | |
virtual bool | isLevitationEnabled () const |
Returns true if levitation spell effect is allowed. | |
virtual void | setWerewolf (const MWWorld::Ptr &actor, bool werewolf) |
Turn actor into werewolf or normal form. | |
virtual void | applyWerewolfAcrobatics (const MWWorld::Ptr &actor) |
virtual bool | getGodModeState () |
virtual bool | toggleGodMode () |
virtual bool | startSpellCast (const MWWorld::Ptr &actor) |
startSpellCast attempt to start casting a spell. Might fail immediately if conditions are not met. | |
virtual void | castSpell (const MWWorld::Ptr &actor) |
Cast the actual spell, should be called mid-animation. | |
virtual void | launchProjectile (const std::string &id, bool stack, const ESM::EffectList &effects, const MWWorld::Ptr &actor, const std::string &sourceName) |
virtual void | breakInvisibility (const MWWorld::Ptr &actor) |
virtual bool | isDark () const |
virtual bool | findInteriorPositionInWorldSpace (MWWorld::CellStore *cell, Ogre::Vector3 &result) |
virtual void | teleportToClosestMarker (const MWWorld::Ptr &ptr, const std::string &id, Ogre::Vector3 worldPos) |
virtual void | listDetectedReferences (const MWWorld::Ptr &ptr, std::vector< MWWorld::Ptr > &out, DetectionType type) |
Private Member Functions | |
World (const World &) | |
World & | operator= (const World &) |
Ptr | getPtrViaHandle (const std::string &handle, Ptr::CellStore &cellStore) |
void | updateWeather (float duration) |
int | getDaysPerMonth (int month) const |
void | rotateObjectImp (const Ptr &ptr, Ogre::Vector3 rot, bool adjust) |
bool | moveObjectImp (const Ptr &ptr, float x, float y, float z) |
Ptr | copyObjectToCell (const Ptr &ptr, CellStore &cell, const ESM::Position &pos, bool adjustPos=true) |
void | updateWindowManager () |
void | performUpdateSceneQueries () |
void | updateFacedHandle () |
float | getMaxActivationDistance () |
float | getNpcActivationDistance () |
float | getObjectActivationDistance () |
void | removeContainerScripts (const Ptr &reference) |
void | addContainerScripts (const Ptr &reference, Ptr::CellStore *cell) |
void | PCDropped (const Ptr &item) |
void | processDoors (float duration) |
Run physics simulation and modify world accordingly. | |
void | moveProjectiles (float duration) |
void | doPhysics (float duration) |
Run physics simulation and modify world accordingly. | |
void | ensureNeededRecords () |
void | loadContentFiles (const Files::Collections &fileCollections, const std::vector< std::string > &content, ContentLoader &contentLoader) |
loadContentFiles - Loads content files (esm,esp,omwgame,omwaddon) | |
void | objectLeftActiveCell (MWWorld::Ptr object, MWWorld::Ptr movedPtr) |
Called when object is moved to an inactive cell. | |
float | feetToGameUnits (float feet) |
Private Attributes | |
MWWorld::Fallback | mFallback |
MWRender::RenderingManager * | mRendering |
MWWorld::WeatherManager * | mWeatherManager |
MWWorld::Scene * | mWorldScene |
MWWorld::Player * | mPlayer |
std::vector< ESM::ESMReader > | mEsm |
MWWorld::ESMStore | mStore |
LocalScripts | mLocalScripts |
MWWorld::Globals * | mGlobalVariables |
MWWorld::PhysicsSystem * | mPhysics |
bool | mSky |
Cells | mCells |
OEngine::Physic::PhysicEngine * | mPhysEngine |
bool | mGodMode |
int | mActivationDistanceOverride |
std::string | mFacedHandle |
float | mFacedDistance |
std::map< MWWorld::Ptr, int > | mDoorStates |
only holds doors that are currently moving. 0 means closing, 1 opening | |
std::map< MWWorld::Ptr, ProjectileState > | mProjectiles |
int | mPlayIntro |
bool | mTeleportEnabled |
bool | mLevitationEnabled |
The game world and its visual representation.
MWWorld::World::World | ( | const World & | ) | [private] |
MWWorld::World::World | ( | OEngine::Render::OgreRenderer & | renderer, |
const Files::Collections & | fileCollections, | ||
const std::vector< std::string > & | contentFiles, | ||
const boost::filesystem::path & | resDir, | ||
const boost::filesystem::path & | cacheDir, | ||
ToUTF8::Utf8Encoder * | encoder, | ||
const std::map< std::string, std::string > & | fallbackMap, | ||
int | mActivationDistanceOverride | ||
) |
MWWorld::World::~World | ( | ) | [virtual] |
Reimplemented from MWBase::World.
void MWWorld::World::activateDoor | ( | const MWWorld::Ptr & | door | ) | [virtual] |
activate (open or close) an non-teleport door
Implements MWBase::World.
void MWWorld::World::addContainerScripts | ( | const Ptr & | reference, |
Ptr::CellStore * | cell | ||
) | [private] |
void MWWorld::World::adjustPosition | ( | const Ptr & | ptr | ) | [virtual] |
Adjust position after load to be on ground. Must be called after model load.
Implements MWBase::World.
void MWWorld::World::adjustSky | ( | ) | [virtual] |
Implements MWBase::World.
void MWWorld::World::advanceTime | ( | double | hours | ) | [virtual] |
Advance in-game time.
Implements MWBase::World.
virtual void MWWorld::World::allowVanityMode | ( | bool | allow | ) | [inline, virtual] |
Implements MWBase::World.
void MWWorld::World::applyWerewolfAcrobatics | ( | const MWWorld::Ptr & | actor | ) | [virtual] |
Sets the NPC's Acrobatics skill to match the fWerewolfAcrobatics GMST. It only applies to the current form the NPC is in.
Implements MWBase::World.
void MWWorld::World::breakInvisibility | ( | const MWWorld::Ptr & | actor | ) | [virtual] |
Implements MWBase::World.
bool MWWorld::World::canPlaceObject | ( | float | cursorX, |
float | cursorY | ||
) | [virtual] |
Implements MWBase::World.
int MWWorld::World::canRest | ( | ) | [virtual] |
check if the player is allowed to rest
0 - yes
1 - only waiting
2 - player is underwater
3 - enemies are nearby (not implemented)
Implements MWBase::World.
bool MWWorld::World::castRay | ( | float | x1, |
float | y1, | ||
float | z1, | ||
float | x2, | ||
float | y2, | ||
float | z2 | ||
) | [virtual] |
cast a Ray and return true if there is an object in the ray path.
Implements MWBase::World.
void MWWorld::World::castSpell | ( | const MWWorld::Ptr & | actor | ) | [virtual] |
void MWWorld::World::changeToExteriorCell | ( | const ESM::Position & | position | ) | [virtual] |
Move to exterior cell.
Implements MWBase::World.
void MWWorld::World::changeToInteriorCell | ( | const std::string & | cellName, |
const ESM::Position & | position | ||
) | [virtual] |
Move to interior cell.
Implements MWBase::World.
virtual void MWWorld::World::changeVanityModeScale | ( | float | factor | ) | [inline, virtual] |
Implements MWBase::World.
void MWWorld::World::changeWeather | ( | const std::string & | region, |
unsigned int | id | ||
) | [virtual] |
Implements MWBase::World.
Ptr MWWorld::World::copyObjectToCell | ( | const Ptr & | ptr, |
CellStore & | cell, | ||
const ESM::Position & | pos, | ||
bool | adjustPos = true |
||
) | [private] |
const ESM::Potion * MWWorld::World::createRecord | ( | const ESM::Potion & | record | ) | [virtual] |
Create a new record (of type potion) in the ESM store.
Implements MWBase::World.
const ESM::Spell * MWWorld::World::createRecord | ( | const ESM::Spell & | record | ) | [virtual] |
Create a new record (of type spell) in the ESM store.
Implements MWBase::World.
const ESM::Class * MWWorld::World::createRecord | ( | const ESM::Class & | record | ) | [virtual] |
Create a new record (of type class) in the ESM store.
Implements MWBase::World.
const ESM::Cell * MWWorld::World::createRecord | ( | const ESM::Cell & | record | ) | [virtual] |
Create a new record (of type cell) in the ESM store.
Implements MWBase::World.
const ESM::NPC * MWWorld::World::createRecord | ( | const ESM::NPC & | record | ) | [virtual] |
Create a new record (of type npc) in the ESM store.
Implements MWBase::World.
const ESM::Armor * MWWorld::World::createRecord | ( | const ESM::Armor & | record | ) | [virtual] |
Create a new record (of type armor) in the ESM store.
Implements MWBase::World.
const ESM::Weapon * MWWorld::World::createRecord | ( | const ESM::Weapon & | record | ) | [virtual] |
Create a new record (of type weapon) in the ESM store.
Implements MWBase::World.
const ESM::Clothing * MWWorld::World::createRecord | ( | const ESM::Clothing & | record | ) | [virtual] |
Create a new record (of type clothing) in the ESM store.
Implements MWBase::World.
const ESM::Enchantment * MWWorld::World::createRecord | ( | const ESM::Enchantment & | record | ) | [virtual] |
Create a new record (of type enchantment) in the ESM store.
Implements MWBase::World.
const ESM::Book * MWWorld::World::createRecord | ( | const ESM::Book & | record | ) | [virtual] |
Create a new record (of type book) in the ESM store.
Implements MWBase::World.
void MWWorld::World::deleteObject | ( | const Ptr & | ptr | ) | [virtual] |
Implements MWBase::World.
void MWWorld::World::disable | ( | const Ptr & | ptr | ) | [virtual] |
Implements MWBase::World.
void MWWorld::World::doPhysics | ( | float | duration | ) | [private] |
Run physics simulation and modify world accordingly.
void MWWorld::World::dropObjectOnGround | ( | const MWWorld::Ptr & | actor, |
const MWWorld::Ptr & | object, | ||
int | amount | ||
) | [virtual] |
copy and place an object into the gameworld at the given actor's position
actor | giving the dropped object position |
object | |
number | of objects to place |
Implements MWBase::World.
void MWWorld::World::enable | ( | const Ptr & | ptr | ) | [virtual] |
Implements MWBase::World.
void MWWorld::World::enableActorCollision | ( | const MWWorld::Ptr & | actor, |
bool | enable | ||
) | [virtual] |
Implements MWBase::World.
void MWWorld::World::enableLevitation | ( | bool | enable | ) | [virtual] |
Enables or disables use of levitation spell effect.
Implements MWBase::World.
void MWWorld::World::enableTeleporting | ( | bool | enable | ) | [virtual] |
Enables or disables use of teleport spell effects (recall, intervention, etc).
Implements MWBase::World.
void MWWorld::World::ensureNeededRecords | ( | ) | [private] |
float MWWorld::World::feetToGameUnits | ( | float | feet | ) | [private] |
bool MWWorld::World::findExteriorPosition | ( | const std::string & | name, |
ESM::Position & | pos | ||
) | [virtual] |
Find center of exterior cell above land surface
Implements MWBase::World.
bool MWWorld::World::findInteriorPosition | ( | const std::string & | name, |
ESM::Position & | pos | ||
) | [virtual] |
Find position in interior cell near door entrance
Implements MWBase::World.
bool MWWorld::World::findInteriorPositionInWorldSpace | ( | MWWorld::CellStore * | cell, |
Ogre::Vector3 & | result | ||
) | [virtual] |
Implements MWBase::World.
void MWWorld::World::frameStarted | ( | float | dt, |
bool | paused | ||
) | [virtual] |
Implements MWBase::World.
bool MWWorld::World::getActorStandingOn | ( | const MWWorld::Ptr & | object | ) | [virtual] |
Implements MWBase::World.
MWRender::Animation * MWWorld::World::getAnimation | ( | const MWWorld::Ptr & | ptr | ) | [virtual] |
Implements MWBase::World.
void MWWorld::World::getContainersOwnedBy | ( | const MWWorld::Ptr & | npc, |
std::vector< MWWorld::Ptr > & | out | ||
) | [virtual] |
get all containers in active cells owned by this Npc
std::string MWWorld::World::getCurrentCellName | ( | ) | const [virtual] |
Implements MWBase::World.
int MWWorld::World::getCurrentWeather | ( | ) | const [virtual] |
Implements MWBase::World.
int MWWorld::World::getDay | ( | ) | [virtual] |
Implements MWBase::World.
int MWWorld::World::getDaysPerMonth | ( | int | month | ) | const [private] |
virtual void MWWorld::World::getDoorMarkers | ( | MWWorld::CellStore * | cell, |
std::vector< DoorMarker > & | out | ||
) | [virtual] |
get a list of teleport door markers for a given cell, to be displayed on the local map
Implements MWBase::World.
std::vector< ESM::ESMReader > & MWWorld::World::getEsmReader | ( | ) | [virtual] |
Implements MWBase::World.
Ptr::CellStore * MWWorld::World::getExterior | ( | int | x, |
int | y | ||
) | [virtual] |
Implements MWBase::World.
const ESM::Cell * MWWorld::World::getExterior | ( | const std::string & | cellName | ) | const [virtual] |
Return a cell matching the given name or a 0-pointer, if there is no such cell.
Implements MWBase::World.
MWWorld::Ptr MWWorld::World::getFacedObject | ( | ) | [virtual] |
Return pointer to the object the player is looking at, if it is within activation range.
Implements MWBase::World.
OEngine::Render::Fader * MWWorld::World::getFader | ( | ) | [virtual] |
\ŧodo remove this function. Rendering details should not be exposed.
Implements MWBase::World.
const MWWorld::Fallback * MWWorld::World::getFallback | ( | ) | const [virtual] |
Implements MWBase::World.
std::vector< std::string > MWWorld::World::getGlobals | ( | ) | const [virtual] |
Implements MWBase::World.
Globals::Data & MWWorld::World::getGlobalVariable | ( | const std::string & | name | ) | [virtual] |
Implements MWBase::World.
Globals::Data MWWorld::World::getGlobalVariable | ( | const std::string & | name | ) | const [virtual] |
Implements MWBase::World.
char MWWorld::World::getGlobalVariableType | ( | const std::string & | name | ) | const [virtual] |
Return ' ', if there is no global variable with this name.
Implements MWBase::World.
bool MWWorld::World::getGodModeState | ( | ) | [virtual] |
Implements MWBase::World.
std::pair< MWWorld::Ptr, Ogre::Vector3 > MWWorld::World::getHitContact | ( | const MWWorld::Ptr & | ptr, |
float | distance | ||
) | [virtual] |
Returns a pointer to the object the provided object would hit (if within the specified distance), and the point where the hit occurs. This will attempt to use the "Head" node as a basis.
Implements MWBase::World.
Ptr::CellStore * MWWorld::World::getInterior | ( | const std::string & | name | ) | [virtual] |
Implements MWBase::World.
void MWWorld::World::getInteriorMapPosition | ( | Ogre::Vector2 | position, |
float & | nX, | ||
float & | nY, | ||
int & | x, | ||
int & | y | ||
) | [virtual] |
see MWRender::LocalMap::getInteriorMapPosition
Implements MWBase::World.
void MWWorld::World::getItemsOwnedBy | ( | const MWWorld::Ptr & | npc, |
std::vector< MWWorld::Ptr > & | out | ||
) | [virtual] |
get all items in active cells owned by this Npc
LocalScripts & MWWorld::World::getLocalScripts | ( | ) | [virtual] |
Implements MWBase::World.
bool MWWorld::World::getLOS | ( | const MWWorld::Ptr & | npc, |
const MWWorld::Ptr & | targetNpc | ||
) | [virtual] |
get Line of Sight (morrowind stupid implementation)
Implements MWBase::World.
int MWWorld::World::getMasserPhase | ( | ) | const [virtual] |
Implements MWBase::World.
float MWWorld::World::getMaxActivationDistance | ( | ) | [private] |
int MWWorld::World::getMonth | ( | ) | [virtual] |
Implements MWBase::World.
Ogre::Vector2 MWWorld::World::getNorthVector | ( | CellStore * | cell | ) | [virtual] |
get north vector (OGRE coordinates) for given interior cell
Implements MWBase::World.
float MWWorld::World::getNpcActivationDistance | ( | ) | [private] |
float MWWorld::World::getObjectActivationDistance | ( | ) | [private] |
bool MWWorld::World::getOpenOrCloseDoor | ( | const MWWorld::Ptr & | door | ) | [virtual] |
if activated, should this door be opened or closed?
Implements MWBase::World.
MWWorld::Player & MWWorld::World::getPlayer | ( | ) | [virtual] |
Implements MWBase::World.
bool MWWorld::World::getPlayerStandingOn | ( | const MWWorld::Ptr & | object | ) | [virtual] |
Implements MWBase::World.
Ptr MWWorld::World::getPtr | ( | const std::string & | name, |
bool | activeOnly | ||
) | [virtual] |
Return a pointer to a liveCellRef with the given name.
activeOnly | do non search inactive cells. |
Implements MWBase::World.
Ptr MWWorld::World::getPtrViaHandle | ( | const std::string & | handle, |
Ptr::CellStore & | cellStore | ||
) | [private] |
Ptr MWWorld::World::getPtrViaHandle | ( | const std::string & | handle | ) | [virtual] |
Return a pointer to a liveCellRef with the given Ogre handle.
Implements MWBase::World.
int MWWorld::World::getSecundaPhase | ( | ) | const [virtual] |
Implements MWBase::World.
const MWWorld::ESMStore & MWWorld::World::getStore | ( | ) | const [virtual] |
Implements MWBase::World.
float MWWorld::World::getTimeScaleFactor | ( | ) | const [virtual] |
Implements MWBase::World.
TimeStamp MWWorld::World::getTimeStamp | ( | ) | const [virtual] |
Return current in-game time stamp.
Implements MWBase::World.
void MWWorld::World::getTriangleBatchCount | ( | unsigned int & | triangles, |
unsigned int & | batches | ||
) | [virtual] |
Implements MWBase::World.
float MWWorld::World::getWindSpeed | ( | ) | [virtual] |
Implements MWBase::World.
bool MWWorld::World::hasCellChanged | ( | ) | const [virtual] |
Has the player moved to a different cell, since the last frame?
Implements MWBase::World.
void MWWorld::World::indexToPosition | ( | int | cellX, |
int | cellY, | ||
float & | x, | ||
float & | y, | ||
bool | centre = false |
||
) | const [virtual] |
Convert cell numbers to position.
Implements MWBase::World.
bool MWWorld::World::isCellExterior | ( | ) | const [virtual] |
Implements MWBase::World.
bool MWWorld::World::isCellQuasiExterior | ( | ) | const [virtual] |
Implements MWBase::World.
bool MWWorld::World::isDark | ( | ) | const [virtual] |
Implements MWBase::World.
bool MWWorld::World::isFlying | ( | const MWWorld::Ptr & | ptr | ) | const [virtual] |
Implements MWBase::World.
bool MWWorld::World::isLevitationEnabled | ( | ) | const [virtual] |
Returns true if levitation spell effect is allowed.
Implements MWBase::World.
bool MWWorld::World::isOnGround | ( | const MWWorld::Ptr & | ptr | ) | const [virtual] |
Implements MWBase::World.
bool MWWorld::World::isPositionExplored | ( | float | nX, |
float | nY, | ||
int | x, | ||
int | y, | ||
bool | interior | ||
) | [virtual] |
see MWRender::LocalMap::isPositionExplored
Implements MWBase::World.
bool MWWorld::World::isSlowFalling | ( | const MWWorld::Ptr & | ptr | ) | const [virtual] |
Implements MWBase::World.
bool MWWorld::World::isSubmerged | ( | const MWWorld::Ptr & | object | ) | const [virtual] |
Is the head of the creature underwater?
Implements MWBase::World.
bool MWWorld::World::isSwimming | ( | const MWWorld::Ptr & | object | ) | const [virtual] |
bool MWWorld::World::isTeleportingEnabled | ( | ) | const [virtual] |
Returns true if teleport spell effects are allowed.
Implements MWBase::World.
bool MWWorld::World::isUnderwater | ( | const MWWorld::Ptr::CellStore * | cell, |
const Ogre::Vector3 & | pos | ||
) | const [virtual] |
Implements MWBase::World.
void MWWorld::World::launchProjectile | ( | const std::string & | id, |
bool | stack, | ||
const ESM::EffectList & | effects, | ||
const MWWorld::Ptr & | actor, | ||
const std::string & | sourceName | ||
) | [virtual] |
Implements MWBase::World.
void MWWorld::World::listDetectedReferences | ( | const MWWorld::Ptr & | ptr, |
std::vector< MWWorld::Ptr > & | out, | ||
DetectionType | type | ||
) | [virtual] |
List all references (filtered by type) detected by ptr. The range is determined by the current magnitude of the "Detect X" magic effect belonging to type.
void MWWorld::World::loadContentFiles | ( | const Files::Collections & | fileCollections, |
const std::vector< std::string > & | content, | ||
ContentLoader & | contentLoader | ||
) | [private] |
loadContentFiles - Loads content files (esm,esp,omwgame,omwaddon)
fileCollections- | Container which holds content file names and their paths |
content | - Container which holds content file names |
contentLoader | - |
void MWWorld::World::localRotateObject | ( | const Ptr & | ptr, |
float | x, | ||
float | y, | ||
float | z | ||
) | [virtual] |
Implements MWBase::World.
void MWWorld::World::markCellAsUnchanged | ( | ) | [virtual] |
Implements MWBase::World.
void MWWorld::World::modRegion | ( | const std::string & | regionid, |
const std::vector< char > & | chances | ||
) | [virtual] |
Implements MWBase::World.
void MWWorld::World::moveObject | ( | const Ptr & | ptr, |
float | x, | ||
float | y, | ||
float | z | ||
) | [virtual] |
Implements MWBase::World.
void MWWorld::World::moveObject | ( | const Ptr & | ptr, |
CellStore & | newCell, | ||
float | x, | ||
float | y, | ||
float | z | ||
) | [virtual] |
Implements MWBase::World.
bool MWWorld::World::moveObjectImp | ( | const Ptr & | ptr, |
float | x, | ||
float | y, | ||
float | z | ||
) | [private] |
void MWWorld::World::moveProjectiles | ( | float | duration | ) | [private] |
void MWWorld::World::objectLeftActiveCell | ( | MWWorld::Ptr | object, |
MWWorld::Ptr | movedPtr | ||
) | [private] |
Called when object is moved to an inactive cell.
void MWWorld::World::PCDropped | ( | const Ptr & | item | ) | [private] |
void MWWorld::World::performUpdateSceneQueries | ( | ) | [private] |
bool MWWorld::World::placeObject | ( | const MWWorld::Ptr & | object, |
float | cursorX, | ||
float | cursorY, | ||
int | amount | ||
) | [virtual] |
copy and place an object into the gameworld at the specified cursor position
object | |
cursor | X (relative 0-1) |
cursor | Y (relative 0-1) |
number | of objects to place |
Implements MWBase::World.
void MWWorld::World::playVideo | ( | const std::string & | name, |
bool | allowSkipping | ||
) | [virtual] |
Implements MWBase::World.
void MWWorld::World::positionToIndex | ( | float | x, |
float | y, | ||
int & | cellX, | ||
int & | cellY | ||
) | const [virtual] |
Convert position to cell numbers.
Implements MWBase::World.
void MWWorld::World::processChangedSettings | ( | const Settings::CategorySettingVector & | settings | ) | [virtual] |
Implements MWBase::World.
void MWWorld::World::processDoors | ( | float | duration | ) | [private] |
Run physics simulation and modify world accordingly.
virtual void MWWorld::World::queueMovement | ( | const Ptr & | ptr, |
const Ogre::Vector3 & | velocity | ||
) | [virtual] |
Queues movement for ptr (in local space), to be applied in the next call to doPhysics.
Implements MWBase::World.
void MWWorld::World::removeContainerScripts | ( | const Ptr & | reference | ) | [private] |
void MWWorld::World::removeRefScript | ( | MWWorld::RefData * | ref | ) | [virtual] |
Implements MWBase::World.
void MWWorld::World::renderPlayer | ( | ) | [virtual] |
Implements MWBase::World.
void MWWorld::World::rotateObject | ( | const Ptr & | ptr, |
float | x, | ||
float | y, | ||
float | z, | ||
bool | adjust = false |
||
) | [virtual] |
Rotates object, uses degrees
adjust | indicates rotation should be set or adjusted |
Implements MWBase::World.
void MWWorld::World::rotateObjectImp | ( | const Ptr & | ptr, |
Ogre::Vector3 | rot, | ||
bool | adjust | ||
) | [private] |
MWWorld::Ptr MWWorld::World::safePlaceObject | ( | const MWWorld::Ptr & | ptr, |
MWWorld::CellStore & | Cell, | ||
ESM::Position | pos | ||
) | [virtual] |
place an object in a "safe" location (ie not in the void, etc). Makes a copy of the Ptr.
Implements MWBase::World.
void MWWorld::World::scaleObject | ( | const Ptr & | ptr, |
float | scale | ||
) | [virtual] |
Implements MWBase::World.
Ptr MWWorld::World::searchPtrViaHandle | ( | const std::string & | handle | ) | [virtual] |
Return a pointer to a liveCellRef with the given Ogre handle or Ptr() if not found.
Implements MWBase::World.
void MWWorld::World::setCameraDistance | ( | float | dist, |
bool | adjust = false , |
||
bool | override = true |
||
) | [virtual] |
Implements MWBase::World.
void MWWorld::World::setDay | ( | int | day | ) | [virtual] |
Set in-game time day.
Implements MWBase::World.
void MWWorld::World::setHour | ( | double | hour | ) | [virtual] |
Set in-game time hour.
Implements MWBase::World.
void MWWorld::World::setMonth | ( | int | month | ) | [virtual] |
Set in-game time month.
Implements MWBase::World.
void MWWorld::World::setMoonColour | ( | bool | red | ) | [virtual] |
Implements MWBase::World.
void MWWorld::World::setupExternalRendering | ( | MWRender::ExternalRendering & | rendering | ) | [virtual] |
Implements MWBase::World.
void MWWorld::World::setupPlayer | ( | ) | [virtual] |
Implements MWBase::World.
void MWWorld::World::setWaterHeight | ( | const float | height | ) | [virtual] |
Implements MWBase::World.
void MWWorld::World::setWerewolf | ( | const MWWorld::Ptr & | actor, |
bool | werewolf | ||
) | [virtual] |
Turn actor into werewolf or normal form.
Implements MWBase::World.
void MWWorld::World::startNewGame | ( | ) | [virtual] |
Implements MWBase::World.
bool MWWorld::World::startSpellCast | ( | const MWWorld::Ptr & | actor | ) | [virtual] |
startSpellCast attempt to start casting a spell. Might fail immediately if conditions are not met.
actor |
Implements MWBase::World.
void MWWorld::World::stopVideo | ( | ) | [virtual] |
Implements MWBase::World.
void MWWorld::World::teleportToClosestMarker | ( | const MWWorld::Ptr & | ptr, |
const std::string & | id, | ||
Ogre::Vector3 | worldPos | ||
) | [virtual] |
Teleports ptr to the reference of id (e.g. DivineMarker, PrisonMarker, TempleMarker) closest to worldPos.
Implements MWBase::World.
bool MWWorld::World::toggleCollisionMode | ( | ) | [virtual] |
Toggle collision mode for player. If disabled player object should ignore collisions and gravity.
Implements MWBase::World.
bool MWWorld::World::toggleGodMode | ( | ) | [virtual] |
Implements MWBase::World.
virtual void MWWorld::World::togglePlayerLooking | ( | bool | enable | ) | [inline, virtual] |
Implements MWBase::World.
virtual void MWWorld::World::togglePOV | ( | ) | [inline, virtual] |
Implements MWBase::World.
virtual void MWWorld::World::togglePreviewMode | ( | bool | enable | ) | [inline, virtual] |
Implements MWBase::World.
bool MWWorld::World::toggleRenderMode | ( | RenderMode | mode | ) | [virtual] |
bool MWWorld::World::toggleSky | ( | ) | [virtual] |
Implements MWBase::World.
virtual bool MWWorld::World::toggleVanityMode | ( | bool | enable | ) | [inline, virtual] |
Implements MWBase::World.
void MWWorld::World::toggleWater | ( | ) | [virtual] |
Implements MWBase::World.
void MWWorld::World::update | ( | float | duration, |
bool | paused | ||
) | [virtual] |
Implements MWBase::World.
void MWWorld::World::updateFacedHandle | ( | ) | [private] |
void MWWorld::World::updateWeather | ( | float | duration | ) | [private] |
void MWWorld::World::updateWindowManager | ( | ) | [private] |
bool MWWorld::World::vanityRotateCamera | ( | float * | rot | ) | [virtual] |
Implements MWBase::World.
int MWWorld::World::mActivationDistanceOverride [private] |
Cells MWWorld::World::mCells [private] |
std::map<MWWorld::Ptr, int> MWWorld::World::mDoorStates [private] |
only holds doors that are currently moving. 0 means closing, 1 opening
std::vector<ESM::ESMReader> MWWorld::World::mEsm [private] |
float MWWorld::World::mFacedDistance [private] |
std::string MWWorld::World::mFacedHandle [private] |
MWWorld::Fallback MWWorld::World::mFallback [private] |
MWWorld::Globals* MWWorld::World::mGlobalVariables [private] |
bool MWWorld::World::mGodMode [private] |
bool MWWorld::World::mLevitationEnabled [private] |
LocalScripts MWWorld::World::mLocalScripts [private] |
MWWorld::PhysicsSystem* MWWorld::World::mPhysics [private] |
MWWorld::Player* MWWorld::World::mPlayer [private] |
int MWWorld::World::mPlayIntro [private] |
std::map<MWWorld::Ptr, ProjectileState> MWWorld::World::mProjectiles [private] |
bool MWWorld::World::mSky [private] |
MWWorld::ESMStore MWWorld::World::mStore [private] |
bool MWWorld::World::mTeleportEnabled [private] |
MWWorld::Scene* MWWorld::World::mWorldScene [private] |