OpenMW
Classes | Namespaces | Functions
apps/openmw/mwworld/worldimp.cpp File Reference
#include "worldimp.hpp"
#include <tr1/unordered_map>
#include <OgreSceneNode.h>
#include <libs/openengine/bullet/physic.hpp>
#include <components/bsa/bsa_archive.hpp>
#include <components/files/collections.hpp>
#include <components/compiler/locals.hpp>
#include <boost/math/special_functions/sign.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/scriptmanager.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/movement.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/spellcasting.hpp"
#include "../mwrender/sky.hpp"
#include "../mwrender/animation.hpp"
#include "../mwclass/door.hpp"
#include "player.hpp"
#include "manualref.hpp"
#include "cellfunctors.hpp"
#include "containerstore.hpp"
#include "inventorystore.hpp"
#include "actionteleport.hpp"
#include "contentloader.hpp"
#include "esmloader.hpp"
#include "omwloader.hpp"

Classes

struct  MWWorld::GameContentLoader
struct  MWWorld::ListHandlesFunctor
struct  MWWorld::AddDetectedReference

Namespaces

namespace  anonymous_namespace{worldimp.cpp}
namespace  MWWorld
 

World data.


Functions

template<typename T >
MWWorld::LiveCellRef< T > * anonymous_namespace{worldimp.cpp}::searchViaHandle (const std::string &handle, MWWorld::CellRefList< T > &refList)