OpenMW
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#include "worldimp.hpp"
#include <tr1/unordered_map>
#include <OgreSceneNode.h>
#include <libs/openengine/bullet/physic.hpp>
#include <components/bsa/bsa_archive.hpp>
#include <components/files/collections.hpp>
#include <components/compiler/locals.hpp>
#include <boost/math/special_functions/sign.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/scriptmanager.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/movement.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/spellcasting.hpp"
#include "../mwrender/sky.hpp"
#include "../mwrender/animation.hpp"
#include "../mwclass/door.hpp"
#include "player.hpp"
#include "manualref.hpp"
#include "cellfunctors.hpp"
#include "containerstore.hpp"
#include "inventorystore.hpp"
#include "actionteleport.hpp"
#include "contentloader.hpp"
#include "esmloader.hpp"
#include "omwloader.hpp"
Classes | |
struct | MWWorld::GameContentLoader |
struct | MWWorld::ListHandlesFunctor |
struct | MWWorld::AddDetectedReference |
Namespaces | |
namespace | anonymous_namespace{worldimp.cpp} |
namespace | MWWorld |
World data. | |
Functions | |
template<typename T > | |
MWWorld::LiveCellRef< T > * | anonymous_namespace{worldimp.cpp}::searchViaHandle (const std::string &handle, MWWorld::CellRefList< T > &refList) |