|
OpenMW
|
#include "worldimp.hpp"#include <tr1/unordered_map>#include <OgreSceneNode.h>#include <libs/openengine/bullet/physic.hpp>#include <components/bsa/bsa_archive.hpp>#include <components/files/collections.hpp>#include <components/compiler/locals.hpp>#include <boost/math/special_functions/sign.hpp>#include "../mwbase/environment.hpp"#include "../mwbase/soundmanager.hpp"#include "../mwbase/mechanicsmanager.hpp"#include "../mwbase/windowmanager.hpp"#include "../mwbase/scriptmanager.hpp"#include "../mwmechanics/creaturestats.hpp"#include "../mwmechanics/movement.hpp"#include "../mwmechanics/npcstats.hpp"#include "../mwmechanics/spellcasting.hpp"#include "../mwrender/sky.hpp"#include "../mwrender/animation.hpp"#include "../mwclass/door.hpp"#include "player.hpp"#include "manualref.hpp"#include "cellfunctors.hpp"#include "containerstore.hpp"#include "inventorystore.hpp"#include "actionteleport.hpp"#include "contentloader.hpp"#include "esmloader.hpp"#include "omwloader.hpp"Classes | |
| struct | MWWorld::GameContentLoader |
| struct | MWWorld::ListHandlesFunctor |
| struct | MWWorld::AddDetectedReference |
Namespaces | |
| namespace | anonymous_namespace{worldimp.cpp} |
| namespace | MWWorld |
World data. | |
Functions | |
| template<typename T > | |
| MWWorld::LiveCellRef< T > * | anonymous_namespace{worldimp.cpp}::searchViaHandle (const std::string &handle, MWWorld::CellRefList< T > &refList) |
1.7.6.1