OpenMW
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BulletShapeLoader() | OEngine::Physic::BulletShapeLoader | [inline] |
load(const std::string &name, const std::string &group) | OEngine::Physic::BulletShapeLoader | [virtual] |
loadResource(Ogre::Resource *resource) | OEngine::Physic::BulletShapeLoader | [virtual] |
~BulletShapeLoader() | OEngine::Physic::BulletShapeLoader | [inline, virtual] |