OpenMW
|
#include <BulletShapeLoader.h>
Public Member Functions | |
BulletShapeLoader () | |
virtual | ~BulletShapeLoader () |
virtual void | loadResource (Ogre::Resource *resource) |
virtual void | load (const std::string &name, const std::string &group) |
virtual OEngine::Physic::BulletShapeLoader::~BulletShapeLoader | ( | ) | [inline, virtual] |
void OEngine::Physic::BulletShapeLoader::load | ( | const std::string & | name, |
const std::string & | group | ||
) | [virtual] |
Reimplemented in NifBullet::ManualBulletShapeLoader.
void OEngine::Physic::BulletShapeLoader::loadResource | ( | Ogre::Resource * | resource | ) | [virtual] |
Reimplemented in NifBullet::ManualBulletShapeLoader.