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OpenMW
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#include "labels.hpp"#include <components/esm/loadbody.hpp>#include <components/esm/loadcell.hpp>#include <components/esm/loadcont.hpp>#include <components/esm/loadcrea.hpp>#include <components/esm/loadlevlist.hpp>#include <components/esm/loadligh.hpp>#include <components/esm/loadmgef.hpp>#include <components/esm/loadnpc.hpp>#include <components/esm/loadrace.hpp>#include <components/esm/loadspel.hpp>#include <components/esm/loadweap.hpp>#include <components/esm/aipackage.hpp>#include <iostream>#include <boost/format.hpp>Functions | |
| std::string | bodyPartLabel (int idx) |
| std::string | meshPartLabel (int idx) |
| std::string | meshTypeLabel (int idx) |
| std::string | clothingTypeLabel (int idx) |
| std::string | armorTypeLabel (int idx) |
| std::string | dialogTypeLabel (int idx) |
| std::string | questStatusLabel (int idx) |
| std::string | creatureTypeLabel (int idx) |
| std::string | soundTypeLabel (int idx) |
| std::string | weaponTypeLabel (int idx) |
| std::string | aiTypeLabel (int type) |
| std::string | magicEffectLabel (int idx) |
| std::string | attributeLabel (int idx) |
| std::string | spellTypeLabel (int idx) |
| std::string | specializationLabel (int idx) |
| std::string | skillLabel (int idx) |
| std::string | apparatusTypeLabel (int idx) |
| std::string | rangeTypeLabel (int idx) |
| std::string | schoolLabel (int idx) |
| std::string | enchantTypeLabel (int idx) |
| std::string | ruleFunction (int idx) |
| std::string | bodyPartFlags (int flags) |
| std::string | cellFlags (int flags) |
| std::string | containerFlags (int flags) |
| std::string | creatureFlags (int flags) |
| std::string | landFlags (int flags) |
| std::string | leveledListFlags (int flags) |
| std::string | lightFlags (int flags) |
| std::string | magicEffectFlags (int flags) |
| std::string | npcFlags (int flags) |
| std::string | raceFlags (int flags) |
| std::string | spellFlags (int flags) |
| std::string | weaponFlags (int flags) |
| std::string aiTypeLabel | ( | int | type | ) |
| std::string apparatusTypeLabel | ( | int | idx | ) |
| std::string armorTypeLabel | ( | int | idx | ) |
| std::string attributeLabel | ( | int | idx | ) |
| std::string bodyPartFlags | ( | int | flags | ) |
| std::string bodyPartLabel | ( | int | idx | ) |
| std::string cellFlags | ( | int | flags | ) |
| std::string clothingTypeLabel | ( | int | idx | ) |
| std::string containerFlags | ( | int | flags | ) |
| std::string creatureFlags | ( | int | flags | ) |
| std::string creatureTypeLabel | ( | int | idx | ) |
| std::string dialogTypeLabel | ( | int | idx | ) |
| std::string enchantTypeLabel | ( | int | idx | ) |
| std::string landFlags | ( | int | flags | ) |
| std::string leveledListFlags | ( | int | flags | ) |
| std::string lightFlags | ( | int | flags | ) |
| std::string magicEffectFlags | ( | int | flags | ) |
| std::string magicEffectLabel | ( | int | idx | ) |
| std::string meshPartLabel | ( | int | idx | ) |
| std::string meshTypeLabel | ( | int | idx | ) |
| std::string npcFlags | ( | int | flags | ) |
| std::string questStatusLabel | ( | int | idx | ) |
| std::string raceFlags | ( | int | flags | ) |
| std::string rangeTypeLabel | ( | int | idx | ) |
| std::string ruleFunction | ( | int | idx | ) |
| std::string schoolLabel | ( | int | idx | ) |
| std::string skillLabel | ( | int | idx | ) |
| std::string soundTypeLabel | ( | int | idx | ) |
| std::string specializationLabel | ( | int | idx | ) |
| std::string spellFlags | ( | int | flags | ) |
| std::string spellTypeLabel | ( | int | idx | ) |
| std::string weaponFlags | ( | int | flags | ) |
| std::string weaponTypeLabel | ( | int | idx | ) |
1.7.6.1