OpenMW
Functions | Variables
anonymous_namespace{columns.cpp} Namespace Reference

Functions

const char ** getEnumNames (CSMWorld::Columns::ColumnId column)

Variables

static const char * sSpecialisations []
static const char * sAttributes []
static const char * sSpellTypes []
static const char * sApparatusTypes []
static const char * sArmorTypes []
static const char * sClothingTypes []
static const char * sCreatureTypes []
static const char * sWeaponTypes []
static const char * sModificationEnums []
static const char * sVarTypeEnums []
static const char * sDialogueTypeEnums []
static const char * sQuestStatusTypes []
static const char * sGenderEnums []

Function Documentation

const char** anonymous_namespace{columns.cpp}::getEnumNames ( CSMWorld::Columns::ColumnId  column)

Variable Documentation

const char* anonymous_namespace{columns.cpp}::sApparatusTypes[] [static]
Initial value:
    {
        "Mortar & Pestle", "Albemic", "Calcinator", "Retort", 0
    }
const char* anonymous_namespace{columns.cpp}::sArmorTypes[] [static]
Initial value:
    {
        "Helmet", "Cuirass", "Left Pauldron", "Right Pauldron", "Greaves", "Boots", "Left Gauntlet",
        "Right Gauntlet", "Shield", "Left Bracer", "Right Bracer", 0
    }
const char* anonymous_namespace{columns.cpp}::sAttributes[] [static]
Initial value:
    {
        "Strength", "Intelligence", "Willpower", "Agility", "Speed", "Endurance", "Personality",
        "Luck", 0
    }
const char* anonymous_namespace{columns.cpp}::sClothingTypes[] [static]
Initial value:
    {
        "Pants", "Shoes", "Shirt", "Belt", "Robe", "Right Glove", "Left Glove", "Skirt", "Ring",
        "Amulet", 0
    }
const char* anonymous_namespace{columns.cpp}::sCreatureTypes[] [static]
Initial value:
    {
        "Creature", "Deadra", "Undead", "Humanoid", 0
    }
const char* anonymous_namespace{columns.cpp}::sDialogueTypeEnums[] [static]
Initial value:
    {
        "Topic", "Voice", "Greeting", "Persuasion", 0
    }
const char* anonymous_namespace{columns.cpp}::sGenderEnums[] [static]
Initial value:
    {
        "Male", "Female", 0
    }
const char* anonymous_namespace{columns.cpp}::sModificationEnums[] [static]
Initial value:
    {
        "Base", "Modified", "Added", "Deleted", "Deleted", 0
    }
const char* anonymous_namespace{columns.cpp}::sQuestStatusTypes[] [static]
Initial value:
    {
        "None", "Name", "Finished", "Restart", 0
    }
const char* anonymous_namespace{columns.cpp}::sSpecialisations[] [static]
Initial value:
    {
        "Combat", "Magic", "Stealth", 0
    }
const char* anonymous_namespace{columns.cpp}::sSpellTypes[] [static]
Initial value:
    {
        "Spell", "Ability", "Blight", "Disease", "Curse", "Power", 0
    }
const char* anonymous_namespace{columns.cpp}::sVarTypeEnums[] [static]
Initial value:
    {
        "unknown", "none", "short", "integer", "long", "float", "string", 0
    }
const char* anonymous_namespace{columns.cpp}::sWeaponTypes[] [static]
Initial value:
    {
        "Short Blade 1H", "Long Blade 1H", "Long Blade 2H", "Blunt 1H", "Blunt 2H Close",
        "Blunt 2H Wide", "Spear 2H", "Axe 1H", "Axe 2H", "Bow", "Crossbow", "Thrown", "Arrow",
        "Bolt", 0
    }