OpenMW
|
Functions | |
const char ** | getEnumNames (CSMWorld::Columns::ColumnId column) |
Variables | |
static const char * | sSpecialisations [] |
static const char * | sAttributes [] |
static const char * | sSpellTypes [] |
static const char * | sApparatusTypes [] |
static const char * | sArmorTypes [] |
static const char * | sClothingTypes [] |
static const char * | sCreatureTypes [] |
static const char * | sWeaponTypes [] |
static const char * | sModificationEnums [] |
static const char * | sVarTypeEnums [] |
static const char * | sDialogueTypeEnums [] |
static const char * | sQuestStatusTypes [] |
static const char * | sGenderEnums [] |
const char** anonymous_namespace{columns.cpp}::getEnumNames | ( | CSMWorld::Columns::ColumnId | column | ) |
const char* anonymous_namespace{columns.cpp}::sApparatusTypes[] [static] |
{ "Mortar & Pestle", "Albemic", "Calcinator", "Retort", 0 }
const char* anonymous_namespace{columns.cpp}::sArmorTypes[] [static] |
{ "Helmet", "Cuirass", "Left Pauldron", "Right Pauldron", "Greaves", "Boots", "Left Gauntlet", "Right Gauntlet", "Shield", "Left Bracer", "Right Bracer", 0 }
const char* anonymous_namespace{columns.cpp}::sAttributes[] [static] |
{ "Strength", "Intelligence", "Willpower", "Agility", "Speed", "Endurance", "Personality", "Luck", 0 }
const char* anonymous_namespace{columns.cpp}::sClothingTypes[] [static] |
{ "Pants", "Shoes", "Shirt", "Belt", "Robe", "Right Glove", "Left Glove", "Skirt", "Ring", "Amulet", 0 }
const char* anonymous_namespace{columns.cpp}::sCreatureTypes[] [static] |
{ "Creature", "Deadra", "Undead", "Humanoid", 0 }
const char* anonymous_namespace{columns.cpp}::sDialogueTypeEnums[] [static] |
{ "Topic", "Voice", "Greeting", "Persuasion", 0 }
const char* anonymous_namespace{columns.cpp}::sGenderEnums[] [static] |
{ "Male", "Female", 0 }
const char* anonymous_namespace{columns.cpp}::sModificationEnums[] [static] |
{ "Base", "Modified", "Added", "Deleted", "Deleted", 0 }
const char* anonymous_namespace{columns.cpp}::sQuestStatusTypes[] [static] |
{ "None", "Name", "Finished", "Restart", 0 }
const char* anonymous_namespace{columns.cpp}::sSpecialisations[] [static] |
{ "Combat", "Magic", "Stealth", 0 }
const char* anonymous_namespace{columns.cpp}::sSpellTypes[] [static] |
{ "Spell", "Ability", "Blight", "Disease", "Curse", "Power", 0 }
const char* anonymous_namespace{columns.cpp}::sVarTypeEnums[] [static] |
{ "unknown", "none", "short", "integer", "long", "float", "string", 0 }
const char* anonymous_namespace{columns.cpp}::sWeaponTypes[] [static] |
{ "Short Blade 1H", "Long Blade 1H", "Long Blade 2H", "Blunt 1H", "Blunt 2H Close", "Blunt 2H Wide", "Spear 2H", "Axe 1H", "Axe 2H", "Bow", "Crossbow", "Thrown", "Arrow", "Bolt", 0 }