|
OpenMW
|
Functions | |
| const char ** | getEnumNames (CSMWorld::Columns::ColumnId column) |
Variables | |
| static const char * | sSpecialisations [] |
| static const char * | sAttributes [] |
| static const char * | sSpellTypes [] |
| static const char * | sApparatusTypes [] |
| static const char * | sArmorTypes [] |
| static const char * | sClothingTypes [] |
| static const char * | sCreatureTypes [] |
| static const char * | sWeaponTypes [] |
| static const char * | sModificationEnums [] |
| static const char * | sVarTypeEnums [] |
| static const char * | sDialogueTypeEnums [] |
| static const char * | sQuestStatusTypes [] |
| static const char * | sGenderEnums [] |
| const char** anonymous_namespace{columns.cpp}::getEnumNames | ( | CSMWorld::Columns::ColumnId | column | ) |
const char* anonymous_namespace{columns.cpp}::sApparatusTypes[] [static] |
{
"Mortar & Pestle", "Albemic", "Calcinator", "Retort", 0
}
const char* anonymous_namespace{columns.cpp}::sArmorTypes[] [static] |
{
"Helmet", "Cuirass", "Left Pauldron", "Right Pauldron", "Greaves", "Boots", "Left Gauntlet",
"Right Gauntlet", "Shield", "Left Bracer", "Right Bracer", 0
}
const char* anonymous_namespace{columns.cpp}::sAttributes[] [static] |
{
"Strength", "Intelligence", "Willpower", "Agility", "Speed", "Endurance", "Personality",
"Luck", 0
}
const char* anonymous_namespace{columns.cpp}::sClothingTypes[] [static] |
{
"Pants", "Shoes", "Shirt", "Belt", "Robe", "Right Glove", "Left Glove", "Skirt", "Ring",
"Amulet", 0
}
const char* anonymous_namespace{columns.cpp}::sCreatureTypes[] [static] |
{
"Creature", "Deadra", "Undead", "Humanoid", 0
}
const char* anonymous_namespace{columns.cpp}::sDialogueTypeEnums[] [static] |
{
"Topic", "Voice", "Greeting", "Persuasion", 0
}
const char* anonymous_namespace{columns.cpp}::sGenderEnums[] [static] |
{
"Male", "Female", 0
}
const char* anonymous_namespace{columns.cpp}::sModificationEnums[] [static] |
{
"Base", "Modified", "Added", "Deleted", "Deleted", 0
}
const char* anonymous_namespace{columns.cpp}::sQuestStatusTypes[] [static] |
{
"None", "Name", "Finished", "Restart", 0
}
const char* anonymous_namespace{columns.cpp}::sSpecialisations[] [static] |
{
"Combat", "Magic", "Stealth", 0
}
const char* anonymous_namespace{columns.cpp}::sSpellTypes[] [static] |
{
"Spell", "Ability", "Blight", "Disease", "Curse", "Power", 0
}
const char* anonymous_namespace{columns.cpp}::sVarTypeEnums[] [static] |
{
"unknown", "none", "short", "integer", "long", "float", "string", 0
}
const char* anonymous_namespace{columns.cpp}::sWeaponTypes[] [static] |
{
"Short Blade 1H", "Long Blade 1H", "Long Blade 2H", "Blunt 1H", "Blunt 2H Close",
"Blunt 2H Wide", "Spear 2H", "Axe 1H", "Axe 2H", "Bow", "Crossbow", "Thrown", "Arrow",
"Bolt", 0
}
1.7.6.1