OpenMW
Namespaces | Functions
components/terrain/quadtreenode.cpp File Reference
#include "quadtreenode.hpp"
#include <OgreSceneManager.h>
#include <OgreManualObject.h>
#include "world.hpp"
#include "chunk.hpp"
#include "storage.hpp"
#include "material.hpp"

Namespaces

namespace  anonymous_namespace{quadtreenode.cpp}

Functions

int anonymous_namespace{quadtreenode.cpp}::Log2 (int n)
ChildDirection anonymous_namespace{quadtreenode.cpp}::reflect (ChildDirection dir, Direction dir2)
bool anonymous_namespace{quadtreenode.cpp}::adjacent (ChildDirection dir, Direction dir2)
QuadTreeNodeanonymous_namespace{quadtreenode.cpp}::searchNeighbourRecursive (QuadTreeNode *currentNode, Direction dir)
Ogre::Real anonymous_namespace{quadtreenode.cpp}::distance (const Ogre::AxisAlignedBox &box, const Ogre::Vector3 &v)
void anonymous_namespace{quadtreenode.cpp}::makeQuad (Ogre::SceneManager *sceneMgr, float left, float top, float right, float bottom, Ogre::MaterialPtr material)