OpenMW
|
#include "quadtreenode.hpp"
#include <OgreSceneManager.h>
#include <OgreManualObject.h>
#include "world.hpp"
#include "chunk.hpp"
#include "storage.hpp"
#include "material.hpp"
Namespaces | |
namespace | anonymous_namespace{quadtreenode.cpp} |
Functions | |
int | anonymous_namespace{quadtreenode.cpp}::Log2 (int n) |
ChildDirection | anonymous_namespace{quadtreenode.cpp}::reflect (ChildDirection dir, Direction dir2) |
bool | anonymous_namespace{quadtreenode.cpp}::adjacent (ChildDirection dir, Direction dir2) |
QuadTreeNode * | anonymous_namespace{quadtreenode.cpp}::searchNeighbourRecursive (QuadTreeNode *currentNode, Direction dir) |
Ogre::Real | anonymous_namespace{quadtreenode.cpp}::distance (const Ogre::AxisAlignedBox &box, const Ogre::Vector3 &v) |
void | anonymous_namespace{quadtreenode.cpp}::makeQuad (Ogre::SceneManager *sceneMgr, float left, float top, float right, float bottom, Ogre::MaterialPtr material) |