| OpenMW
   
    | 
#include "renderingmanager.hpp"#include <cassert>#include <OgreRoot.h>#include <OgreRenderWindow.h>#include <OgreSceneManager.h>#include <OgreViewport.h>#include <OgreCamera.h>#include <OgreTextureManager.h>#include <OgreHardwarePixelBuffer.h>#include <OgreControllerManager.h>#include <OgreMeshManager.h>#include <SDL_video.h>#include <extern/shiny/Main/Factory.hpp>#include <extern/shiny/Platforms/Ogre/OgrePlatform.hpp>#include <openengine/bullet/physic.hpp>#include <components/esm/loadstat.hpp>#include <components/settings/settings.hpp>#include <components/terrain/world.hpp>#include "../mwworld/esmstore.hpp"#include "../mwworld/class.hpp"#include "../mwbase/world.hpp"#include "../mwbase/environment.hpp"#include "../mwbase/inputmanager.hpp"#include "../mwbase/windowmanager.hpp"#include "../mwmechanics/creaturestats.hpp"#include "../mwworld/ptr.hpp"#include "../mwworld/player.hpp"#include "shadows.hpp"#include "localmap.hpp"#include "water.hpp"#include "npcanimation.hpp"#include "externalrendering.hpp"#include "globalmap.hpp"#include "videoplayer.hpp"#include "terrainstorage.hpp"| Namespaces | |
| namespace | MWRender | 
| Rendering via Ogre. | |
 1.7.6.1
 1.7.6.1