OpenMW
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#include "renderingmanager.hpp"
#include <cassert>
#include <OgreRoot.h>
#include <OgreRenderWindow.h>
#include <OgreSceneManager.h>
#include <OgreViewport.h>
#include <OgreCamera.h>
#include <OgreTextureManager.h>
#include <OgreHardwarePixelBuffer.h>
#include <OgreControllerManager.h>
#include <OgreMeshManager.h>
#include <SDL_video.h>
#include <extern/shiny/Main/Factory.hpp>
#include <extern/shiny/Platforms/Ogre/OgrePlatform.hpp>
#include <openengine/bullet/physic.hpp>
#include <components/esm/loadstat.hpp>
#include <components/settings/settings.hpp>
#include <components/terrain/world.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwworld/class.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/inputmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/player.hpp"
#include "shadows.hpp"
#include "localmap.hpp"
#include "water.hpp"
#include "npcanimation.hpp"
#include "externalrendering.hpp"
#include "globalmap.hpp"
#include "videoplayer.hpp"
#include "terrainstorage.hpp"
Namespaces | |
namespace | MWRender |
Rendering via Ogre. |