OpenMW
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List all (Ogre-)handles, then reset RefData::mBaseNode to 0. More...
#include <cellfunctors.hpp>
Public Member Functions | |
bool | operator() (MWWorld::Ptr ptr) |
Public Attributes | |
std::vector< Ogre::SceneNode * > | mHandles |
List all (Ogre-)handles, then reset RefData::mBaseNode to 0.
bool MWWorld::ListAndResetHandles::operator() | ( | MWWorld::Ptr | ptr | ) | [inline] |
std::vector<Ogre::SceneNode*> MWWorld::ListAndResetHandles::mHandles |