OpenMW
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#include "animation.hpp"
#include <OgreSkeletonManager.h>
#include <OgreSkeletonInstance.h>
#include <OgreEntity.h>
#include <OgreSubEntity.h>
#include <OgreParticleSystem.h>
#include <OgreBone.h>
#include <OgreSubMesh.h>
#include <OgreSceneManager.h>
#include <OgreControllerManager.h>
#include <OgreStaticGeometry.h>
#include <libs/openengine/ogre/lights.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/world.hpp"
#include <extern/shiny/Main/Factory.hpp>
#include "../mwmechanics/character.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/fallback.hpp"
#include "renderconst.hpp"
Classes | |
struct | MWRender::AddGlow |
class | MWRender::VisQueueSet |
class | MWRender::ToggleLight |
class | MWRender::MergeBounds |
class | MWRender::FindEntityTransparency |
Namespaces | |
namespace | MWRender |
Rendering via Ogre. | |
Functions | |
static void | MWRender::updateBoneTree (const Ogre::SkeletonInstance *skelsrc, Ogre::Bone *bone) |