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OpenMW
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#include "animation.hpp"#include <OgreSkeletonManager.h>#include <OgreSkeletonInstance.h>#include <OgreEntity.h>#include <OgreSubEntity.h>#include <OgreParticleSystem.h>#include <OgreBone.h>#include <OgreSubMesh.h>#include <OgreSceneManager.h>#include <OgreControllerManager.h>#include <OgreStaticGeometry.h>#include <libs/openengine/ogre/lights.hpp>#include "../mwbase/environment.hpp"#include "../mwbase/soundmanager.hpp"#include "../mwbase/world.hpp"#include <extern/shiny/Main/Factory.hpp>#include "../mwmechanics/character.hpp"#include "../mwmechanics/creaturestats.hpp"#include "../mwworld/class.hpp"#include "../mwworld/fallback.hpp"#include "renderconst.hpp"Classes | |
| struct | MWRender::AddGlow |
| class | MWRender::VisQueueSet |
| class | MWRender::ToggleLight |
| class | MWRender::MergeBounds |
| class | MWRender::FindEntityTransparency |
Namespaces | |
| namespace | MWRender |
Rendering via Ogre. | |
Functions | |
| static void | MWRender::updateBoneTree (const Ogre::SkeletonInstance *skelsrc, Ogre::Bone *bone) |
1.7.6.1