OpenMW
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00001 #ifndef GAME_MWBASE_SOUNDMANAGER_H 00002 #define GAME_MWBASE_SOUNDMANAGER_H 00003 00004 #include <string> 00005 00006 #include <boost/shared_ptr.hpp> 00007 00008 #include <components/settings/settings.hpp> 00009 00010 #include "../mwworld/ptr.hpp" 00011 00012 namespace Ogre 00013 { 00014 class Vector3; 00015 } 00016 00017 namespace MWWorld 00018 { 00019 class CellStore; 00020 } 00021 00022 namespace MWSound 00023 { 00024 class Sound; 00025 class Sound_Decoder; 00026 typedef boost::shared_ptr<Sound_Decoder> DecoderPtr; 00027 } 00028 00029 namespace MWBase 00030 { 00031 typedef boost::shared_ptr<MWSound::Sound> SoundPtr; 00032 00034 class SoundManager 00035 { 00036 public: 00037 /* These must all fit together */ 00038 enum PlayMode { 00039 Play_Normal = 0, /* tracked, non-looping, multi-instance, environment */ 00040 Play_Loop = 1<<0, /* Sound will continually loop until explicitly stopped */ 00041 Play_NoEnv = 1<<1, /* Do not apply environment effects (eg, underwater filters) */ 00042 Play_NoTrack = 1<<2, /* (3D only) Play the sound at the given object's position 00043 * but do not keep it updated (the sound will not move with 00044 * the object and will not stop when the object is deleted. */ 00045 00046 Play_LoopNoEnv = Play_Loop | Play_NoEnv 00047 }; 00048 enum PlayType { 00049 Play_TypeSfx = 1<<3, /* Normal SFX sound */ 00050 Play_TypeVoice = 1<<4, /* Voice sound */ 00051 Play_TypeFoot = 1<<5, /* Footstep sound */ 00052 Play_TypeMusic = 1<<6, /* Music track */ 00053 Play_TypeMovie = 1<<7, /* Movie audio track */ 00054 Play_TypeMask = Play_TypeSfx|Play_TypeVoice|Play_TypeFoot|Play_TypeMusic|Play_TypeMovie 00055 }; 00056 00057 private: 00058 00059 SoundManager (const SoundManager&); 00061 00062 SoundManager& operator= (const SoundManager&); 00064 00065 public: 00066 00067 SoundManager() {} 00068 00069 virtual ~SoundManager() {} 00070 00071 virtual void processChangedSettings(const Settings::CategorySettingVector& settings) = 0; 00072 00073 virtual void stopMusic() = 0; 00075 00076 virtual void streamMusic(const std::string& filename) = 0; 00079 00080 virtual void startRandomTitle() = 0; 00082 00083 virtual bool isMusicPlaying() = 0; 00085 00086 virtual void playPlaylist(const std::string &playlist) = 0; 00089 00090 virtual void say(const MWWorld::Ptr &reference, const std::string& filename) = 0; 00093 00094 virtual void say(const std::string& filename) = 0; 00097 00098 virtual bool sayDone(const MWWorld::Ptr &reference=MWWorld::Ptr()) const = 0; 00100 00101 virtual void stopSay(const MWWorld::Ptr &reference=MWWorld::Ptr()) = 0; 00103 00104 virtual SoundPtr playTrack(const MWSound::DecoderPtr& decoder, PlayType type) = 0; 00106 00107 virtual SoundPtr playSound(const std::string& soundId, float volume, float pitch, 00108 PlayType type=Play_TypeSfx, PlayMode mode=Play_Normal, 00109 float offset=0) = 0; 00112 00113 virtual SoundPtr playSound3D(const MWWorld::Ptr &reference, const std::string& soundId, 00114 float volume, float pitch, PlayType type=Play_TypeSfx, 00115 PlayMode mode=Play_Normal, float offset=0) = 0; 00118 00119 virtual void stopSound3D(const MWWorld::Ptr &reference, const std::string& soundId) = 0; 00121 00122 virtual void stopSound3D(const MWWorld::Ptr &reference) = 0; 00124 00125 virtual void stopSound(const MWWorld::CellStore *cell) = 0; 00127 00128 virtual void stopSound(const std::string& soundId) = 0; 00130 00131 virtual void fadeOutSound3D(const MWWorld::Ptr &reference, const std::string& soundId, float duration) = 0; 00136 00137 virtual bool getSoundPlaying(const MWWorld::Ptr &reference, const std::string& soundId) const = 0; 00140 00141 virtual void pauseSounds(int types=Play_TypeMask) = 0; 00143 00144 virtual void resumeSounds(int types=Play_TypeMask) = 0; 00146 00147 virtual void update(float duration) = 0; 00148 00149 virtual void setListenerPosDir(const Ogre::Vector3 &pos, const Ogre::Vector3 &dir, const Ogre::Vector3 &up) = 0; 00150 }; 00151 } 00152 00153 #endif