OpenMW
|
Interface for sound manager (implemented in MWSound) More...
#include <soundmanager.hpp>
Public Types | |
enum | PlayMode { Play_Normal = 0, Play_Loop = 1<<0, Play_NoEnv = 1<<1, Play_NoTrack = 1<<2, Play_LoopNoEnv = Play_Loop | Play_NoEnv } |
enum | PlayType { Play_TypeSfx = 1<<3, Play_TypeVoice = 1<<4, Play_TypeFoot = 1<<5, Play_TypeMusic = 1<<6, Play_TypeMovie = 1<<7, Play_TypeMask = Play_TypeSfx|Play_TypeVoice|Play_TypeFoot|Play_TypeMusic|Play_TypeMovie } |
Public Member Functions | |
SoundManager () | |
virtual | ~SoundManager () |
virtual void | processChangedSettings (const Settings::CategorySettingVector &settings)=0 |
virtual void | stopMusic ()=0 |
Stops music if it's playing. | |
virtual void | streamMusic (const std::string &filename)=0 |
virtual void | startRandomTitle ()=0 |
Starts a random track from the current playlist. | |
virtual bool | isMusicPlaying ()=0 |
Returns true if music is playing. | |
virtual void | playPlaylist (const std::string &playlist)=0 |
virtual void | say (const MWWorld::Ptr &reference, const std::string &filename)=0 |
virtual void | say (const std::string &filename)=0 |
virtual bool | sayDone (const MWWorld::Ptr &reference=MWWorld::Ptr()) const =0 |
Is actor not speaking? | |
virtual void | stopSay (const MWWorld::Ptr &reference=MWWorld::Ptr())=0 |
Stop an actor speaking. | |
virtual SoundPtr | playTrack (const MWSound::DecoderPtr &decoder, PlayType type)=0 |
Play a 2D audio track, using a custom decoder. | |
virtual SoundPtr | playSound (const std::string &soundId, float volume, float pitch, PlayType type=Play_TypeSfx, PlayMode mode=Play_Normal, float offset=0)=0 |
virtual SoundPtr | playSound3D (const MWWorld::Ptr &reference, const std::string &soundId, float volume, float pitch, PlayType type=Play_TypeSfx, PlayMode mode=Play_Normal, float offset=0)=0 |
virtual void | stopSound3D (const MWWorld::Ptr &reference, const std::string &soundId)=0 |
Stop the given object from playing the given sound,. | |
virtual void | stopSound3D (const MWWorld::Ptr &reference)=0 |
Stop the given object from playing all sounds. | |
virtual void | stopSound (const MWWorld::CellStore *cell)=0 |
Stop all sounds for the given cell. | |
virtual void | stopSound (const std::string &soundId)=0 |
Stop a non-3d looping sound. | |
virtual void | fadeOutSound3D (const MWWorld::Ptr &reference, const std::string &soundId, float duration)=0 |
virtual bool | getSoundPlaying (const MWWorld::Ptr &reference, const std::string &soundId) const =0 |
virtual void | pauseSounds (int types=Play_TypeMask)=0 |
Pauses all currently playing sounds, including music. | |
virtual void | resumeSounds (int types=Play_TypeMask)=0 |
Resumes all previously paused sounds. | |
virtual void | update (float duration)=0 |
virtual void | setListenerPosDir (const Ogre::Vector3 &pos, const Ogre::Vector3 &dir, const Ogre::Vector3 &up)=0 |
Private Member Functions | |
SoundManager (const SoundManager &) | |
not implemented | |
SoundManager & | operator= (const SoundManager &) |
not implemented |
Interface for sound manager (implemented in MWSound)
MWBase::SoundManager::SoundManager | ( | const SoundManager & | ) | [private] |
not implemented
MWBase::SoundManager::SoundManager | ( | ) | [inline] |
virtual MWBase::SoundManager::~SoundManager | ( | ) | [inline, virtual] |
Reimplemented in MWSound::SoundManager.
virtual void MWBase::SoundManager::fadeOutSound3D | ( | const MWWorld::Ptr & | reference, |
const std::string & | soundId, | ||
float | duration | ||
) | [pure virtual] |
Fade out given sound (that is already playing) of given object
reference | Reference to object, whose sound is faded out |
soundId | ID of the sound to fade out. |
duration | Time until volume reaches 0. |
Implemented in MWSound::SoundManager.
virtual bool MWBase::SoundManager::getSoundPlaying | ( | const MWWorld::Ptr & | reference, |
const std::string & | soundId | ||
) | const [pure virtual] |
Is the given sound currently playing on the given object? If you want to check if sound played with playSound is playing, use empty Ptr
Implemented in MWSound::SoundManager.
virtual bool MWBase::SoundManager::isMusicPlaying | ( | ) | [pure virtual] |
Returns true if music is playing.
Implemented in MWSound::SoundManager.
SoundManager& MWBase::SoundManager::operator= | ( | const SoundManager & | ) | [private] |
not implemented
virtual void MWBase::SoundManager::pauseSounds | ( | int | types = Play_TypeMask | ) | [pure virtual] |
Pauses all currently playing sounds, including music.
Implemented in MWSound::SoundManager.
virtual void MWBase::SoundManager::playPlaylist | ( | const std::string & | playlist | ) | [pure virtual] |
Start playing music from the selected folder
name | of the folder that contains the playlist |
Implemented in MWSound::SoundManager.
virtual SoundPtr MWBase::SoundManager::playSound | ( | const std::string & | soundId, |
float | volume, | ||
float | pitch, | ||
PlayType | type = Play_TypeSfx , |
||
PlayMode | mode = Play_Normal , |
||
float | offset = 0 |
||
) | [pure virtual] |
Play a sound, independently of 3D-position
offset | Value from [0,1] meaning from which fraction the sound the playback starts. |
Implemented in MWSound::SoundManager.
virtual SoundPtr MWBase::SoundManager::playSound3D | ( | const MWWorld::Ptr & | reference, |
const std::string & | soundId, | ||
float | volume, | ||
float | pitch, | ||
PlayType | type = Play_TypeSfx , |
||
PlayMode | mode = Play_Normal , |
||
float | offset = 0 |
||
) | [pure virtual] |
Play a sound from an object
offset | Value from [0,1] meaning from which fraction the sound the playback starts. |
Implemented in MWSound::SoundManager.
virtual SoundPtr MWBase::SoundManager::playTrack | ( | const MWSound::DecoderPtr & | decoder, |
PlayType | type | ||
) | [pure virtual] |
Play a 2D audio track, using a custom decoder.
Implemented in MWSound::SoundManager.
virtual void MWBase::SoundManager::processChangedSettings | ( | const Settings::CategorySettingVector & | settings | ) | [pure virtual] |
Implemented in MWSound::SoundManager.
virtual void MWBase::SoundManager::resumeSounds | ( | int | types = Play_TypeMask | ) | [pure virtual] |
Resumes all previously paused sounds.
Implemented in MWSound::SoundManager.
virtual void MWBase::SoundManager::say | ( | const MWWorld::Ptr & | reference, |
const std::string & | filename | ||
) | [pure virtual] |
Make an actor say some text.
filename | name of a sound file in "Sound/" in the data directory. |
Implemented in MWSound::SoundManager.
virtual void MWBase::SoundManager::say | ( | const std::string & | filename | ) | [pure virtual] |
Say some text, without an actor ref
filename | name of a sound file in "Sound/" in the data directory. |
Implemented in MWSound::SoundManager.
virtual bool MWBase::SoundManager::sayDone | ( | const MWWorld::Ptr & | reference = MWWorld::Ptr() | ) | const [pure virtual] |
Is actor not speaking?
Implemented in MWSound::SoundManager.
virtual void MWBase::SoundManager::setListenerPosDir | ( | const Ogre::Vector3 & | pos, |
const Ogre::Vector3 & | dir, | ||
const Ogre::Vector3 & | up | ||
) | [pure virtual] |
Implemented in MWSound::SoundManager.
virtual void MWBase::SoundManager::startRandomTitle | ( | ) | [pure virtual] |
Starts a random track from the current playlist.
Implemented in MWSound::SoundManager.
virtual void MWBase::SoundManager::stopMusic | ( | ) | [pure virtual] |
Stops music if it's playing.
Implemented in MWSound::SoundManager.
virtual void MWBase::SoundManager::stopSay | ( | const MWWorld::Ptr & | reference = MWWorld::Ptr() | ) | [pure virtual] |
Stop an actor speaking.
Implemented in MWSound::SoundManager.
virtual void MWBase::SoundManager::stopSound | ( | const MWWorld::CellStore * | cell | ) | [pure virtual] |
Stop all sounds for the given cell.
Implemented in MWSound::SoundManager.
virtual void MWBase::SoundManager::stopSound | ( | const std::string & | soundId | ) | [pure virtual] |
Stop a non-3d looping sound.
Implemented in MWSound::SoundManager.
virtual void MWBase::SoundManager::stopSound3D | ( | const MWWorld::Ptr & | reference, |
const std::string & | soundId | ||
) | [pure virtual] |
Stop the given object from playing the given sound,.
Implemented in MWSound::SoundManager.
virtual void MWBase::SoundManager::stopSound3D | ( | const MWWorld::Ptr & | reference | ) | [pure virtual] |
Stop the given object from playing all sounds.
Implemented in MWSound::SoundManager.
virtual void MWBase::SoundManager::streamMusic | ( | const std::string & | filename | ) | [pure virtual] |
Play a soundifle
filename | name of a sound file in "Music/" in the data directory. |
Implemented in MWSound::SoundManager.
virtual void MWBase::SoundManager::update | ( | float | duration | ) | [pure virtual] |
Implemented in MWSound::SoundManager.