OpenMW
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00001 #ifndef _GAME_RENDER_CREATUREANIMATION_H 00002 #define _GAME_RENDER_CREATUREANIMATION_H 00003 00004 #include "animation.hpp" 00005 00006 namespace MWWorld 00007 { 00008 class Ptr; 00009 } 00010 00011 namespace MWRender 00012 { 00013 class CreatureAnimation : public Animation 00014 { 00015 public: 00016 CreatureAnimation(const MWWorld::Ptr& ptr); 00017 virtual ~CreatureAnimation(); 00018 }; 00019 } 00020 00021 #endif