OpenMW
|
#include "npcanimation.hpp"
#include <OgreSceneManager.h>
#include <OgreEntity.h>
#include <OgreParticleSystem.h>
#include <OgreSubEntity.h>
#include <extern/shiny/Main/Factory.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/class.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/soundmanager.hpp"
#include "renderconst.hpp"
#include "camera.hpp"
Classes | |
class | MWRender::SetObjectGroup |
Namespaces | |
namespace | anonymous_namespace{npcanimation.cpp} |
namespace | MWRender |
Rendering via Ogre. | |
Functions | |
std::string | anonymous_namespace{npcanimation.cpp}::getVampireHead (const std::string &race, bool female) |
static NpcAnimation::PartBoneMap | MWRender::createPartListMap () |