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OpenMW
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#include "npcanimation.hpp"#include <OgreSceneManager.h>#include <OgreEntity.h>#include <OgreParticleSystem.h>#include <OgreSubEntity.h>#include <extern/shiny/Main/Factory.hpp>#include "../mwworld/esmstore.hpp"#include "../mwworld/inventorystore.hpp"#include "../mwworld/class.hpp"#include "../mwmechanics/npcstats.hpp"#include "../mwbase/environment.hpp"#include "../mwbase/world.hpp"#include "../mwbase/mechanicsmanager.hpp"#include "../mwbase/soundmanager.hpp"#include "renderconst.hpp"#include "camera.hpp"Classes | |
| class | MWRender::SetObjectGroup |
Namespaces | |
| namespace | anonymous_namespace{npcanimation.cpp} |
| namespace | MWRender |
Rendering via Ogre. | |
Functions | |
| std::string | anonymous_namespace{npcanimation.cpp}::getVampireHead (const std::string &race, bool female) |
| static NpcAnimation::PartBoneMap | MWRender::createPartListMap () |
1.7.6.1