OpenMW
Classes | Namespaces | Enumerations
libs/openengine/bullet/physic.hpp File Reference
#include <BulletDynamics/Dynamics/btRigidBody.h>
#include "BulletCollision/CollisionDispatch/btGhostObject.h"
#include <string>
#include <list>
#include <map>
#include "BulletShapeLoader.h"
#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h"

Go to the source code of this file.

Classes

class  OEngine::Physic::PairCachingGhostObject
class  OEngine::Physic::RigidBody
class  OEngine::Physic::PhysicActor
struct  OEngine::Physic::HeightField
class  OEngine::Physic::PhysicEngine
struct  OEngine::Physic::MyRayResultCallback

Namespaces

namespace  BtOgre
namespace  Ogre
namespace  MWWorld
 

World data.


namespace  OEngine
namespace  OEngine::Physic

Enumerations

enum  OEngine::Physic::CollisionType {
  OEngine::Physic::CollisionType_Nothing = 0, OEngine::Physic::CollisionType_World = 1<<0, OEngine::Physic::CollisionType_Actor = 1<<1, OEngine::Physic::CollisionType_HeightMap = 1<<2,
  OEngine::Physic::CollisionType_Raycasting = 1<<3
}