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OpenMW
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#include <BulletDynamics/Dynamics/btRigidBody.h>#include "BulletCollision/CollisionDispatch/btGhostObject.h"#include <string>#include <list>#include <map>#include "BulletShapeLoader.h"#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h"Go to the source code of this file.
Classes | |
| class | OEngine::Physic::PairCachingGhostObject |
| class | OEngine::Physic::RigidBody |
| class | OEngine::Physic::PhysicActor |
| struct | OEngine::Physic::HeightField |
| class | OEngine::Physic::PhysicEngine |
| struct | OEngine::Physic::MyRayResultCallback |
Namespaces | |
| namespace | BtOgre |
| namespace | Ogre |
| namespace | MWWorld |
World data. | |
| namespace | OEngine |
| namespace | OEngine::Physic |
Enumerations | |
| enum | OEngine::Physic::CollisionType { OEngine::Physic::CollisionType_Nothing = 0, OEngine::Physic::CollisionType_World = 1<<0, OEngine::Physic::CollisionType_Actor = 1<<1, OEngine::Physic::CollisionType_HeightMap = 1<<2, OEngine::Physic::CollisionType_Raycasting = 1<<3 } |
1.7.6.1