OpenMW
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#include <BulletDynamics/Dynamics/btRigidBody.h>
#include "BulletCollision/CollisionDispatch/btGhostObject.h"
#include <string>
#include <list>
#include <map>
#include "BulletShapeLoader.h"
#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h"
Go to the source code of this file.
Classes | |
class | OEngine::Physic::PairCachingGhostObject |
class | OEngine::Physic::RigidBody |
class | OEngine::Physic::PhysicActor |
struct | OEngine::Physic::HeightField |
class | OEngine::Physic::PhysicEngine |
struct | OEngine::Physic::MyRayResultCallback |
Namespaces | |
namespace | BtOgre |
namespace | Ogre |
namespace | MWWorld |
World data. | |
namespace | OEngine |
namespace | OEngine::Physic |
Enumerations | |
enum | OEngine::Physic::CollisionType { OEngine::Physic::CollisionType_Nothing = 0, OEngine::Physic::CollisionType_World = 1<<0, OEngine::Physic::CollisionType_Actor = 1<<1, OEngine::Physic::CollisionType_HeightMap = 1<<2, OEngine::Physic::CollisionType_Raycasting = 1<<3 } |