#include <loadclas.hpp>
List of all members.
Classes |
| struct | CLDTstruct |
Public Types |
| enum | AutoCalc {
Weapon = 0x00001,
Armor = 0x00002,
Clothing = 0x00004,
Books = 0x00008,
Ingredient = 0x00010,
Lockpick = 0x00020,
Probe = 0x00040,
Lights = 0x00080,
Apparatus = 0x00100,
Repair = 0x00200,
Misc = 0x00400,
Spells = 0x00800,
MagicItems = 0x01000,
Potions = 0x02000,
Training = 0x04000,
Spellmaking = 0x08000,
Enchanting = 0x10000,
RepairItem = 0x20000
} |
| enum | Specialization { Combat = 0,
Magic = 1,
Stealth = 2
} |
Public Member Functions |
| void | load (ESMReader &esm) |
| void | save (ESMWriter &esm) const |
| void | blank () |
| | Set record to default state (does not touch the ID/index).
|
Public Attributes |
| std::string | mId |
| std::string | mName |
| std::string | mDescription |
| CLDTstruct | mData |
Static Public Attributes |
| static unsigned int | sRecordId = REC_CLAS |
| static const Specialization | sSpecializationIds [3] |
| static const char * | sGmstSpecializationIds [3] |
Member Enumeration Documentation
- Enumerator:
| Weapon |
|
| Armor |
|
| Clothing |
|
| Books |
|
| Ingredient |
|
| Lockpick |
|
| Probe |
|
| Lights |
|
| Apparatus |
|
| Repair |
|
| Misc |
|
| Spells |
|
| MagicItems |
|
| Potions |
|
| Training |
|
| Spellmaking |
|
| Enchanting |
|
| RepairItem |
|
Member Function Documentation
Set record to default state (does not touch the ID/index).
Member Data Documentation
Initial value: {
"sSpecializationCombat",
"sSpecializationMagic",
"sSpecializationStealth"
}
The documentation for this struct was generated from the following files: