#include <loadcrea.hpp>
List of all members.
Classes |
| struct | NPDTstruct |
Public Types |
| enum | Flags {
Biped = 0x001,
Respawn = 0x002,
Weapon = 0x004,
None = 0x008,
Swims = 0x010,
Flies = 0x020,
Walks = 0x040,
Essential = 0x080,
Skeleton = 0x400,
Metal = 0x800
} |
| enum | Type { Creatures = 0,
Deadra = 1,
Undead = 2,
Humanoid = 3
} |
Public Member Functions |
| void | load (ESMReader &esm) |
| void | save (ESMWriter &esm) const |
| void | blank () |
| | Set record to default state (does not touch the ID).
|
Public Attributes |
| NPDTstruct | mData |
| int | mFlags |
| bool | mPersistent |
| float | mScale |
| std::string | mId |
| std::string | mModel |
| std::string | mName |
| std::string | mScript |
| std::string | mOriginal |
| InventoryList | mInventory |
| SpellList | mSpells |
| bool | mHasAI |
| AIData | mAiData |
| AIPackageList | mAiPackage |
Static Public Attributes |
| static unsigned int | sRecordId = REC_CREA |
Member Enumeration Documentation
- Enumerator:
| Biped |
|
| Respawn |
|
| Weapon |
|
| None |
|
| Swims |
|
| Flies |
|
| Walks |
|
| Essential |
|
| Skeleton |
|
| Metal |
|
- Enumerator:
| Creatures |
|
| Deadra |
|
| Undead |
|
| Humanoid |
|
Member Function Documentation
Set record to default state (does not touch the ID).
Member Data Documentation
The documentation for this struct was generated from the following files: