#include <loadcrea.hpp>
List of all members.
Classes |
struct | NPDTstruct |
Public Types |
enum | Flags {
Biped = 0x001,
Respawn = 0x002,
Weapon = 0x004,
None = 0x008,
Swims = 0x010,
Flies = 0x020,
Walks = 0x040,
Essential = 0x080,
Skeleton = 0x400,
Metal = 0x800
} |
enum | Type { Creatures = 0,
Deadra = 1,
Undead = 2,
Humanoid = 3
} |
Public Member Functions |
void | load (ESMReader &esm) |
void | save (ESMWriter &esm) const |
void | blank () |
| Set record to default state (does not touch the ID).
|
Public Attributes |
NPDTstruct | mData |
int | mFlags |
bool | mPersistent |
float | mScale |
std::string | mId |
std::string | mModel |
std::string | mName |
std::string | mScript |
std::string | mOriginal |
InventoryList | mInventory |
SpellList | mSpells |
bool | mHasAI |
AIData | mAiData |
AIPackageList | mAiPackage |
Static Public Attributes |
static unsigned int | sRecordId = REC_CREA |
Member Enumeration Documentation
- Enumerator:
Biped |
|
Respawn |
|
Weapon |
|
None |
|
Swims |
|
Flies |
|
Walks |
|
Essential |
|
Skeleton |
|
Metal |
|
- Enumerator:
Creatures |
|
Deadra |
|
Undead |
|
Humanoid |
|
Member Function Documentation
Set record to default state (does not touch the ID).
Member Data Documentation
The documentation for this struct was generated from the following files: