#include <loadweap.hpp>
List of all members.
Classes |
struct | WPDTstruct |
Public Types |
enum | Type {
ShortBladeOneHand = 0,
LongBladeOneHand = 1,
LongBladeTwoHand = 2,
BluntOneHand = 3,
BluntTwoClose = 4,
BluntTwoWide = 5,
SpearTwoWide = 6,
AxeOneHand = 7,
AxeTwoHand = 8,
MarksmanBow = 9,
MarksmanCrossbow = 10,
MarksmanThrown = 11,
Arrow = 12,
Bolt = 13
} |
enum | Flags { Magical = 0x01,
Silver = 0x02
} |
Public Member Functions |
void | load (ESMReader &esm) |
void | save (ESMWriter &esm) const |
void | blank () |
| Set record to default state (does not touch the ID).
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Public Attributes |
WPDTstruct | mData |
std::string | mId |
std::string | mName |
std::string | mModel |
std::string | mIcon |
std::string | mEnchant |
std::string | mScript |
Static Public Attributes |
static unsigned int | sRecordId = REC_WEAP |
Member Enumeration Documentation
- Enumerator:
ShortBladeOneHand |
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LongBladeOneHand |
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LongBladeTwoHand |
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BluntOneHand |
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BluntTwoClose |
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BluntTwoWide |
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SpearTwoWide |
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AxeOneHand |
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AxeTwoHand |
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MarksmanBow |
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MarksmanCrossbow |
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MarksmanThrown |
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Arrow |
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Bolt |
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Member Function Documentation
Set record to default state (does not touch the ID).
Member Data Documentation
The documentation for this struct was generated from the following files: