OpenMW
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#include <debugging.hpp>
typedef std::vector<MWWorld::CellStore *> MWRender::Debugging::CellList [private] |
typedef std::map<std::pair<int,int>, Ogre::SceneNode *> MWRender::Debugging::ExteriorPathgridNodes [private] |
MWRender::Debugging::Debugging | ( | Ogre::SceneNode * | root, |
OEngine::Physic::PhysicEngine * | engine | ||
) |
void MWRender::Debugging::cellAdded | ( | MWWorld::CellStore * | store | ) |
void MWRender::Debugging::cellRemoved | ( | MWWorld::CellStore * | store | ) |
void MWRender::Debugging::createGridMaterials | ( | ) | [private] |
ManualObject * MWRender::Debugging::createPathgridLines | ( | const ESM::Pathgrid * | pathgrid | ) | [private] |
ManualObject * MWRender::Debugging::createPathgridPoints | ( | const ESM::Pathgrid * | pathgrid | ) | [private] |
void MWRender::Debugging::destroyAttachedObjects | ( | Ogre::SceneNode * | node | ) | [private] |
void MWRender::Debugging::destroyCellPathgridNode | ( | Ogre::SceneNode * | node | ) | [private] |
void MWRender::Debugging::destroyGridMaterials | ( | ) | [private] |
void MWRender::Debugging::disableCellPathgrid | ( | MWWorld::CellStore * | store | ) | [private] |
void MWRender::Debugging::enableCellPathgrid | ( | MWWorld::CellStore * | store | ) | [private] |
void MWRender::Debugging::togglePathgrid | ( | ) | [private] |
bool MWRender::Debugging::toggleRenderMode | ( | int | mode | ) |
CellList MWRender::Debugging::mActiveCells [private] |
bool MWRender::Debugging::mGridMatsCreated [private] |
Ogre::SceneNode* MWRender::Debugging::mInteriorPathgridNode [private] |
bool MWRender::Debugging::mPathgridEnabled [private] |
Ogre::SceneNode* MWRender::Debugging::mPathGridRoot [private] |
Ogre::SceneNode* MWRender::Debugging::mRootNode [private] |
Ogre::SceneManager* MWRender::Debugging::mSceneMgr [private] |