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OpenMW
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#include "actors.hpp"#include <typeinfo>#include <OgreVector3.h>#include <components/esm/loadnpc.hpp>#include "../mwworld/esmstore.hpp"#include "../mwworld/class.hpp"#include "../mwworld/inventorystore.hpp"#include "../mwworld/player.hpp"#include "../mwworld/manualref.hpp"#include "../mwworld/actionequip.hpp"#include "../mwbase/world.hpp"#include "../mwbase/environment.hpp"#include "../mwbase/windowmanager.hpp"#include "../mwbase/soundmanager.hpp"#include "npcstats.hpp"#include "creaturestats.hpp"#include "movement.hpp"#include "../mwbase/mechanicsmanager.hpp"#include "aicombat.hpp"Namespaces | |
| namespace | anonymous_namespace{actors.cpp} |
| namespace | MWMechanics |
Game mechanics and NPC-AI. | |
Functions | |
| void | anonymous_namespace{actors.cpp}::adjustBoundItem (const std::string &item, bool bound, const MWWorld::Ptr &actor) |
| bool | anonymous_namespace{actors.cpp}::disintegrateSlot (MWWorld::Ptr ptr, int slot, float disintegrate) |
1.7.6.1