OpenMW
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#include "sky.hpp"
#include "debugging.hpp"
#include <openengine/ogre/fader.hpp>
#include <components/settings/settings.hpp>
#include <boost/filesystem.hpp>
#include <OgreRenderTargetListener.h>
#include "renderinginterface.hpp"
#include "objects.hpp"
#include "actors.hpp"
#include "camera.hpp"
#include "occlusionquery.hpp"
Go to the source code of this file.
Classes | |
class | MWRender::RenderingManager |
Namespaces | |
namespace | Ogre |
namespace | MWWorld |
World data. | |
namespace | sh |
namespace | Terrain |
namespace | MWRender |
Rendering via Ogre. |