OpenMW
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#include <inventorywindow.hpp>
MWGui::InventoryWindow::InventoryWindow | ( | DragAndDrop * | dragAndDrop | ) |
void MWGui::InventoryWindow::adjustPanes | ( | ) | [private] |
void MWGui::InventoryWindow::dragItem | ( | MyGUI::Widget * | sender, |
int | count | ||
) | [private] |
MyGUI::IntCoord MWGui::InventoryWindow::getAvatarScreenCoord | ( | ) |
MWWorld::Ptr MWGui::InventoryWindow::getAvatarSelectedItem | ( | int | x, |
int | y | ||
) |
void MWGui::InventoryWindow::notifyContentChanged | ( | ) | [private] |
void MWGui::InventoryWindow::onAvatarClicked | ( | MyGUI::Widget * | _sender | ) | [private] |
void MWGui::InventoryWindow::onBackgroundSelected | ( | ) | [private] |
void MWGui::InventoryWindow::onFilterChanged | ( | MyGUI::Widget * | _sender | ) | [private] |
void MWGui::InventoryWindow::onFrame | ( | ) |
void MWGui::InventoryWindow::onItemSelected | ( | int | index | ) | [private] |
void MWGui::InventoryWindow::onItemSelectedFromSourceModel | ( | int | index | ) | [private] |
void MWGui::InventoryWindow::onPinToggled | ( | ) | [private, virtual] |
Implements MWGui::WindowPinnableBase.
void MWGui::InventoryWindow::onWindowResize | ( | MyGUI::Window * | _sender | ) | [private] |
void MWGui::InventoryWindow::open | ( | ) | [virtual] |
Reimplemented from MWGui::WindowBase.
void MWGui::InventoryWindow::pickUpObject | ( | MWWorld::Ptr | object | ) |
void MWGui::InventoryWindow::rebuildAvatar | ( | ) | [inline] |
void MWGui::InventoryWindow::sellItem | ( | MyGUI::Widget * | sender, |
int | count | ||
) | [private] |
void MWGui::InventoryWindow::setGuiMode | ( | GuiMode | mode | ) |
void MWGui::InventoryWindow::setTrading | ( | bool | trading | ) |
start trading, disables item drag&drop
void MWGui::InventoryWindow::updateEncumbranceBar | ( | ) | [private] |
void MWGui::InventoryWindow::updatePlayer | ( | ) |
MyGUI::TextBox* MWGui::InventoryWindow::mArmorRating [private] |
MyGUI::Widget* MWGui::InventoryWindow::mAvatar [private] |
MyGUI::ImageBox* MWGui::InventoryWindow::mAvatarImage [private] |
DragAndDrop* MWGui::InventoryWindow::mDragAndDrop [private] |
MyGUI::Button* MWGui::InventoryWindow::mFilterAll [private] |
MyGUI::Button* MWGui::InventoryWindow::mFilterApparel [private] |
MyGUI::Button* MWGui::InventoryWindow::mFilterMagic [private] |
MyGUI::Button* MWGui::InventoryWindow::mFilterMisc [private] |
MyGUI::Button* MWGui::InventoryWindow::mFilterWeapon [private] |
GuiMode MWGui::InventoryWindow::mGuiMode [private] |
MWGui::ItemView* MWGui::InventoryWindow::mItemView [private] |
int MWGui::InventoryWindow::mLastXSize [private] |
int MWGui::InventoryWindow::mLastYSize [private] |
MyGUI::Widget* MWGui::InventoryWindow::mLeftPane [private] |
bool MWGui::InventoryWindow::mPreviewDirty [private] |
MWWorld::Ptr MWGui::InventoryWindow::mPtr [private] |
MyGUI::Widget* MWGui::InventoryWindow::mRightPane [private] |
size_t MWGui::InventoryWindow::mSelectedItem [private] |
bool MWGui::InventoryWindow::mTrading [private] |