OpenMW
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#include <aiactivate.hpp>
Public Member Functions | |
AiActivate (const std::string &objectId) | |
virtual AiActivate * | clone () const |
virtual bool | execute (const MWWorld::Ptr &actor, float duration) |
virtual int | getTypeId () const |
0: Wanter, 1 Travel, 2 Escort, 3 Follow, 4 Activate | |
Private Attributes | |
std::string | mObjectId |
MWMechanics::AiActivate::AiActivate | ( | const std::string & | objectId | ) |
MWMechanics::AiActivate * MWMechanics::AiActivate::clone | ( | ) | const [virtual] |
Implements MWMechanics::AiPackage.
bool MWMechanics::AiActivate::execute | ( | const MWWorld::Ptr & | actor, |
float | duration | ||
) | [virtual] |
Implements MWMechanics::AiPackage.
int MWMechanics::AiActivate::getTypeId | ( | ) | const [virtual] |
0: Wanter, 1 Travel, 2 Escort, 3 Follow, 4 Activate
Implements MWMechanics::AiPackage.
std::string MWMechanics::AiActivate::mObjectId [private] |