OpenMW
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Adapter for IDs with models (all but levelled lists) More...
#include <refidadapterimp.hpp>
Public Member Functions | |
ModelRefIdAdapter (UniversalId::Type type, const ModelColumns &columns) | |
virtual QVariant | getData (const RefIdColumn *column, const RefIdData &data, int index) const |
virtual void | setData (const RefIdColumn *column, RefIdData &data, int index, const QVariant &value) const |
If the data type does not match an exception is thrown. | |
Private Attributes | |
ModelColumns | mModel |
Adapter for IDs with models (all but levelled lists)
CSMWorld::ModelRefIdAdapter< RecordT >::ModelRefIdAdapter | ( | UniversalId::Type | type, |
const ModelColumns & | columns | ||
) |
QVariant CSMWorld::ModelRefIdAdapter< RecordT >::getData | ( | const RefIdColumn * | column, |
const RefIdData & | data, | ||
int | index | ||
) | const [virtual] |
Reimplemented from CSMWorld::BaseRefIdAdapter< RecordT >.
Reimplemented in CSMWorld::WeaponRefIdAdapter, CSMWorld::NpcRefIdAdapter, CSMWorld::MiscRefIdAdapter, CSMWorld::LightRefIdAdapter, CSMWorld::DoorRefIdAdapter, CSMWorld::CreatureRefIdAdapter, CSMWorld::ContainerRefIdAdapter, CSMWorld::ClothingRefIdAdapter, CSMWorld::BookRefIdAdapter, CSMWorld::ArmorRefIdAdapter, CSMWorld::ApparatusRefIdAdapter, CSMWorld::ActorRefIdAdapter< RecordT >, CSMWorld::ActorRefIdAdapter< ESM::Creature >, CSMWorld::ActorRefIdAdapter< ESM::NPC >, CSMWorld::ToolRefIdAdapter< RecordT >, CSMWorld::EnchantableRefIdAdapter< RecordT >, CSMWorld::EnchantableRefIdAdapter< ESM::Clothing >, CSMWorld::EnchantableRefIdAdapter< ESM::Weapon >, CSMWorld::EnchantableRefIdAdapter< ESM::Armor >, CSMWorld::EnchantableRefIdAdapter< ESM::Book >, CSMWorld::PotionRefIdAdapter, CSMWorld::InventoryRefIdAdapter< RecordT >, CSMWorld::InventoryRefIdAdapter< ESM::Clothing >, CSMWorld::InventoryRefIdAdapter< ESM::Apparatus >, CSMWorld::InventoryRefIdAdapter< ESM::Weapon >, CSMWorld::InventoryRefIdAdapter< ESM::Armor >, CSMWorld::InventoryRefIdAdapter< ESM::Book >, CSMWorld::InventoryRefIdAdapter< ESM::Miscellaneous >, CSMWorld::InventoryRefIdAdapter< ESM::Light >, CSMWorld::InventoryRefIdAdapter< ESM::Potion >, CSMWorld::NameRefIdAdapter< RecordT >, CSMWorld::NameRefIdAdapter< ESM::Clothing >, CSMWorld::NameRefIdAdapter< ESM::Apparatus >, CSMWorld::NameRefIdAdapter< ESM::Weapon >, CSMWorld::NameRefIdAdapter< ESM::Armor >, CSMWorld::NameRefIdAdapter< ESM::Book >, CSMWorld::NameRefIdAdapter< ESM::Container >, CSMWorld::NameRefIdAdapter< ESM::Door >, CSMWorld::NameRefIdAdapter< ESM::Miscellaneous >, CSMWorld::NameRefIdAdapter< ESM::Creature >, CSMWorld::NameRefIdAdapter< ESM::Light >, CSMWorld::NameRefIdAdapter< ESM::Potion >, and CSMWorld::NameRefIdAdapter< ESM::NPC >.
void CSMWorld::ModelRefIdAdapter< RecordT >::setData | ( | const RefIdColumn * | column, |
RefIdData & | data, | ||
int | index, | ||
const QVariant & | value | ||
) | const [virtual] |
If the data type does not match an exception is thrown.
Reimplemented from CSMWorld::BaseRefIdAdapter< RecordT >.
Reimplemented in CSMWorld::WeaponRefIdAdapter, CSMWorld::NpcRefIdAdapter, CSMWorld::MiscRefIdAdapter, CSMWorld::LightRefIdAdapter, CSMWorld::DoorRefIdAdapter, CSMWorld::CreatureRefIdAdapter, CSMWorld::ContainerRefIdAdapter, CSMWorld::ClothingRefIdAdapter, CSMWorld::BookRefIdAdapter, CSMWorld::ArmorRefIdAdapter, CSMWorld::ApparatusRefIdAdapter, CSMWorld::ActorRefIdAdapter< RecordT >, CSMWorld::ActorRefIdAdapter< ESM::Creature >, CSMWorld::ActorRefIdAdapter< ESM::NPC >, CSMWorld::ToolRefIdAdapter< RecordT >, CSMWorld::EnchantableRefIdAdapter< RecordT >, CSMWorld::EnchantableRefIdAdapter< ESM::Clothing >, CSMWorld::EnchantableRefIdAdapter< ESM::Weapon >, CSMWorld::EnchantableRefIdAdapter< ESM::Armor >, CSMWorld::EnchantableRefIdAdapter< ESM::Book >, CSMWorld::PotionRefIdAdapter, CSMWorld::InventoryRefIdAdapter< RecordT >, CSMWorld::InventoryRefIdAdapter< ESM::Clothing >, CSMWorld::InventoryRefIdAdapter< ESM::Apparatus >, CSMWorld::InventoryRefIdAdapter< ESM::Weapon >, CSMWorld::InventoryRefIdAdapter< ESM::Armor >, CSMWorld::InventoryRefIdAdapter< ESM::Book >, CSMWorld::InventoryRefIdAdapter< ESM::Miscellaneous >, CSMWorld::InventoryRefIdAdapter< ESM::Light >, CSMWorld::InventoryRefIdAdapter< ESM::Potion >, CSMWorld::NameRefIdAdapter< RecordT >, CSMWorld::NameRefIdAdapter< ESM::Clothing >, CSMWorld::NameRefIdAdapter< ESM::Apparatus >, CSMWorld::NameRefIdAdapter< ESM::Weapon >, CSMWorld::NameRefIdAdapter< ESM::Armor >, CSMWorld::NameRefIdAdapter< ESM::Book >, CSMWorld::NameRefIdAdapter< ESM::Container >, CSMWorld::NameRefIdAdapter< ESM::Door >, CSMWorld::NameRefIdAdapter< ESM::Miscellaneous >, CSMWorld::NameRefIdAdapter< ESM::Creature >, CSMWorld::NameRefIdAdapter< ESM::Light >, CSMWorld::NameRefIdAdapter< ESM::Potion >, and CSMWorld::NameRefIdAdapter< ESM::NPC >.
ModelColumns CSMWorld::ModelRefIdAdapter< RecordT >::mModel [private] |