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CSMWorld Namespace Reference

Namespaces

namespace  Columns

Classes

struct  Cell
 Wrapper for Cell record. More...
struct  IdAccessor
 Access to ID field in records. More...
class  Collection
 Single-type record collection. More...
class  CollectionBase
 Base class for record collections. More...
struct  ColumnBase
struct  Column
struct  FloatValueColumn
struct  StringIdColumn
struct  RecordStateColumn
struct  FixedRecordTypeColumn
struct  VarTypeColumn
struct  VarValueColumn
struct  DescriptionColumn
struct  SpecialisationColumn
struct  UseValueColumn
struct  AttributeColumn
struct  NameColumn
struct  AttributesColumn
struct  SkillsColumn
struct  PlayableColumn
struct  HiddenColumn
struct  FlagColumn
struct  WeightHeightColumn
struct  SoundParamColumn
struct  SoundFileColumn
struct  MapColourColumn
struct  SleepListColumn
struct  TextureColumn
struct  SpellTypeColumn
struct  CostColumn
struct  ScriptColumn
struct  RegionColumn
struct  CellColumn
struct  IdColumn
struct  ScaleColumn
struct  OwnerColumn
struct  SoulColumn
struct  FactionColumn
struct  FactionIndexColumn
struct  ChargesColumn
struct  EnchantmentChargesColumn
struct  GoldValueColumn
struct  TeleportColumn
struct  TeleportCellColumn
struct  LockLevelColumn
struct  KeyColumn
struct  TrapColumn
struct  FilterColumn
struct  ScopeColumn
struct  PosColumn
struct  RotColumn
struct  DialogueTypeColumn
struct  QuestStatusTypeColumn
struct  QuestDescriptionColumn
struct  QuestIndexColumn
struct  TopicColumn
struct  ActorColumn
struct  RaceColumn
struct  ClassColumn
struct  PcFactionColumn
struct  ResponseColumn
struct  DispositionColumn
struct  RankColumn
struct  PcRankColumn
struct  GenderColumn
class  ModifyCommand
class  CreateCommand
class  RevertCommand
class  DeleteCommand
class  ReorderRowsCommand
class  Data
class  IdCollection
 Single type collection of top level records. More...
class  IdTable
class  IdTableProxyModel
struct  Info
class  InfoCollection
struct  RecordBase
struct  Record
struct  CellRef
 Wrapper for CellRef sub record. More...
class  RefCollection
 References in cells. More...
class  RefIdAdapter
struct  BaseColumns
class  BaseRefIdAdapter
 Base adapter for all refereceable record types. More...
struct  ModelColumns
class  ModelRefIdAdapter
 Adapter for IDs with models (all but levelled lists) More...
struct  NameColumns
class  NameRefIdAdapter
 Adapter for IDs with names (all but levelled lists and statics) More...
struct  InventoryColumns
class  InventoryRefIdAdapter
 Adapter for IDs that can go into an inventory. More...
class  PotionRefIdAdapter
struct  EnchantableColumns
class  EnchantableRefIdAdapter
 Adapter for enchantable IDs. More...
struct  ToolColumns
class  ToolRefIdAdapter
 Adapter for tools with limited uses IDs (lockpick, repair, probes) More...
struct  ActorColumns
class  ActorRefIdAdapter
 Adapter for actor IDs (handles common AI functionality) More...
class  ApparatusRefIdAdapter
class  ArmorRefIdAdapter
class  BookRefIdAdapter
class  ClothingRefIdAdapter
class  ContainerRefIdAdapter
struct  CreatureColumns
class  CreatureRefIdAdapter
class  DoorRefIdAdapter
struct  LightColumns
class  LightRefIdAdapter
class  MiscRefIdAdapter
struct  NpcColumns
class  NpcRefIdAdapter
struct  WeaponColumns
class  WeaponRefIdAdapter
class  RefIdColumn
class  RefIdCollection
struct  RefIdDataContainerBase
struct  RefIdDataContainer
class  RefIdData
class  RegionMap
 Model for the region map. More...
class  ScriptContext
class  UniversalId

Functions

bool operator== (const UniversalId &left, const UniversalId &right)
bool operator!= (const UniversalId &left, const UniversalId &right)
bool operator< (const UniversalId &left, const UniversalId &right)
std::ostream & operator< (std::ostream &stream, const UniversalId &universalId)

Function Documentation

bool CSMWorld::operator!= ( const UniversalId &  left,
const UniversalId &  right 
)
bool CSMWorld::operator< ( const UniversalId &  left,
const UniversalId &  right 
)
std::ostream & CSMWorld::operator< ( std::ostream &  stream,
const UniversalId &  universalId 
)
bool CSMWorld::operator== ( const UniversalId &  left,
const UniversalId &  right 
)