OpenMW
|
Adapter for IDs with names (all but levelled lists and statics) More...
#include <refidadapterimp.hpp>
Public Member Functions | |
NameRefIdAdapter (UniversalId::Type type, const NameColumns &columns) | |
virtual QVariant | getData (const RefIdColumn *column, const RefIdData &data, int index) const |
virtual void | setData (const RefIdColumn *column, RefIdData &data, int index, const QVariant &value) const |
If the data type does not match an exception is thrown. | |
Private Attributes | |
NameColumns | mName |
Adapter for IDs with names (all but levelled lists and statics)
CSMWorld::NameRefIdAdapter< RecordT >::NameRefIdAdapter | ( | UniversalId::Type | type, |
const NameColumns & | columns | ||
) |
QVariant CSMWorld::NameRefIdAdapter< RecordT >::getData | ( | const RefIdColumn * | column, |
const RefIdData & | data, | ||
int | index | ||
) | const [virtual] |
Reimplemented from CSMWorld::ModelRefIdAdapter< RecordT >.
Reimplemented in CSMWorld::WeaponRefIdAdapter, CSMWorld::NpcRefIdAdapter, CSMWorld::MiscRefIdAdapter, CSMWorld::LightRefIdAdapter, CSMWorld::DoorRefIdAdapter, CSMWorld::CreatureRefIdAdapter, CSMWorld::ContainerRefIdAdapter, CSMWorld::ClothingRefIdAdapter, CSMWorld::BookRefIdAdapter, CSMWorld::ArmorRefIdAdapter, CSMWorld::ApparatusRefIdAdapter, CSMWorld::ActorRefIdAdapter< RecordT >, CSMWorld::ActorRefIdAdapter< ESM::Creature >, CSMWorld::ActorRefIdAdapter< ESM::NPC >, CSMWorld::ToolRefIdAdapter< RecordT >, CSMWorld::EnchantableRefIdAdapter< RecordT >, CSMWorld::EnchantableRefIdAdapter< ESM::Clothing >, CSMWorld::EnchantableRefIdAdapter< ESM::Weapon >, CSMWorld::EnchantableRefIdAdapter< ESM::Armor >, CSMWorld::EnchantableRefIdAdapter< ESM::Book >, CSMWorld::PotionRefIdAdapter, CSMWorld::InventoryRefIdAdapter< RecordT >, CSMWorld::InventoryRefIdAdapter< ESM::Clothing >, CSMWorld::InventoryRefIdAdapter< ESM::Apparatus >, CSMWorld::InventoryRefIdAdapter< ESM::Weapon >, CSMWorld::InventoryRefIdAdapter< ESM::Armor >, CSMWorld::InventoryRefIdAdapter< ESM::Book >, CSMWorld::InventoryRefIdAdapter< ESM::Miscellaneous >, CSMWorld::InventoryRefIdAdapter< ESM::Light >, and CSMWorld::InventoryRefIdAdapter< ESM::Potion >.
void CSMWorld::NameRefIdAdapter< RecordT >::setData | ( | const RefIdColumn * | column, |
RefIdData & | data, | ||
int | index, | ||
const QVariant & | value | ||
) | const [virtual] |
If the data type does not match an exception is thrown.
Reimplemented from CSMWorld::ModelRefIdAdapter< RecordT >.
Reimplemented in CSMWorld::WeaponRefIdAdapter, CSMWorld::NpcRefIdAdapter, CSMWorld::MiscRefIdAdapter, CSMWorld::LightRefIdAdapter, CSMWorld::DoorRefIdAdapter, CSMWorld::CreatureRefIdAdapter, CSMWorld::ContainerRefIdAdapter, CSMWorld::ClothingRefIdAdapter, CSMWorld::BookRefIdAdapter, CSMWorld::ArmorRefIdAdapter, CSMWorld::ApparatusRefIdAdapter, CSMWorld::ActorRefIdAdapter< RecordT >, CSMWorld::ActorRefIdAdapter< ESM::Creature >, CSMWorld::ActorRefIdAdapter< ESM::NPC >, CSMWorld::ToolRefIdAdapter< RecordT >, CSMWorld::EnchantableRefIdAdapter< RecordT >, CSMWorld::EnchantableRefIdAdapter< ESM::Clothing >, CSMWorld::EnchantableRefIdAdapter< ESM::Weapon >, CSMWorld::EnchantableRefIdAdapter< ESM::Armor >, CSMWorld::EnchantableRefIdAdapter< ESM::Book >, CSMWorld::PotionRefIdAdapter, CSMWorld::InventoryRefIdAdapter< RecordT >, CSMWorld::InventoryRefIdAdapter< ESM::Clothing >, CSMWorld::InventoryRefIdAdapter< ESM::Apparatus >, CSMWorld::InventoryRefIdAdapter< ESM::Weapon >, CSMWorld::InventoryRefIdAdapter< ESM::Armor >, CSMWorld::InventoryRefIdAdapter< ESM::Book >, CSMWorld::InventoryRefIdAdapter< ESM::Miscellaneous >, CSMWorld::InventoryRefIdAdapter< ESM::Light >, and CSMWorld::InventoryRefIdAdapter< ESM::Potion >.
NameColumns CSMWorld::NameRefIdAdapter< RecordT >::mName [private] |