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OpenMW
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#include "character.hpp"#include <OgreStringConverter.h>#include "movement.hpp"#include "npcstats.hpp"#include "creaturestats.hpp"#include "security.hpp"#include "../mwrender/animation.hpp"#include "../mwbase/environment.hpp"#include "../mwbase/world.hpp"#include "../mwbase/soundmanager.hpp"#include "../mwbase/windowmanager.hpp"#include "../mwworld/player.hpp"#include "../mwworld/class.hpp"#include "../mwworld/inventorystore.hpp"Classes | |
| struct | MWMechanics::StateInfo |
| class | MWMechanics::FindCharState |
| struct | MWMechanics::WeaponInfo |
| class | MWMechanics::FindWeaponType |
Namespaces | |
| namespace | anonymous_namespace{character.cpp} |
| namespace | MWMechanics |
Game mechanics and NPC-AI. | |
Functions | |
| int | anonymous_namespace{character.cpp}::getBestAttack (const ESM::Weapon *weapon) |
Variables | |
| static const StateInfo | MWMechanics::sDeathList [] |
| static const StateInfo * | MWMechanics::sDeathListEnd = &sDeathList[sizeof(sDeathList)/sizeof(sDeathList[0])] |
| static const StateInfo | MWMechanics::sMovementList [] |
| static const StateInfo * | MWMechanics::sMovementListEnd = &sMovementList[sizeof(sMovementList)/sizeof(sMovementList[0])] |
| static struct MWMechanics::WeaponInfo | MWMechanics::sWeaponTypeList [] |
| static const WeaponInfo * | MWMechanics::sWeaponTypeListEnd = &sWeaponTypeList[sizeof(sWeaponTypeList)/sizeof(sWeaponTypeList[0])] |
1.7.6.1