OpenMW
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#include "character.hpp"
#include <OgreStringConverter.h>
#include "movement.hpp"
#include "npcstats.hpp"
#include "creaturestats.hpp"
#include "security.hpp"
#include "../mwrender/animation.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/inventorystore.hpp"
Classes | |
struct | MWMechanics::StateInfo |
class | MWMechanics::FindCharState |
struct | MWMechanics::WeaponInfo |
class | MWMechanics::FindWeaponType |
Namespaces | |
namespace | anonymous_namespace{character.cpp} |
namespace | MWMechanics |
Game mechanics and NPC-AI. | |
Functions | |
int | anonymous_namespace{character.cpp}::getBestAttack (const ESM::Weapon *weapon) |
Variables | |
static const StateInfo | MWMechanics::sDeathList [] |
static const StateInfo * | MWMechanics::sDeathListEnd = &sDeathList[sizeof(sDeathList)/sizeof(sDeathList[0])] |
static const StateInfo | MWMechanics::sMovementList [] |
static const StateInfo * | MWMechanics::sMovementListEnd = &sMovementList[sizeof(sMovementList)/sizeof(sMovementList[0])] |
static struct MWMechanics::WeaponInfo | MWMechanics::sWeaponTypeList [] |
static const WeaponInfo * | MWMechanics::sWeaponTypeListEnd = &sWeaponTypeList[sizeof(sWeaponTypeList)/sizeof(sWeaponTypeList[0])] |