OpenMW
Namespaces | Functions
apps/openmw/mwmechanics/actors.cpp File Reference
#include "actors.hpp"
#include <typeinfo>
#include <OgreVector3.h>
#include <components/esm/loadnpc.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/manualref.hpp"
#include "../mwworld/actionequip.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/soundmanager.hpp"
#include "npcstats.hpp"
#include "creaturestats.hpp"
#include "movement.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "aicombat.hpp"

Namespaces

namespace  anonymous_namespace{actors.cpp}
namespace  MWMechanics
 

Game mechanics and NPC-AI.


Functions

void anonymous_namespace{actors.cpp}::adjustBoundItem (const std::string &item, bool bound, const MWWorld::Ptr &actor)
bool anonymous_namespace{actors.cpp}::disintegrateSlot (MWWorld::Ptr ptr, int slot, float disintegrate)