OpenMW
apps/openmw/mwworld/manualref.hpp
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00001 #ifndef GAME_MWWORLD_MANUALREF_H
00002 #define GAME_MWWORLD_MANUALREF_H
00003 
00004 #include <boost/any.hpp>
00005 
00006 #include "esmstore.hpp"
00007 #include "ptr.hpp"
00008 #include "cellstore.hpp"
00009 
00010 namespace MWWorld
00011 {
00013     class ManualRef
00014     {
00015             boost::any mRef;
00016             Ptr mPtr;
00017 
00018             ManualRef (const ManualRef&);
00019             ManualRef& operator= (const ManualRef&);
00020 
00021             template<typename T>
00022             bool create (const MWWorld::Store<T>& list, const std::string& name)
00023             {
00024                 if (const T *instance = list.search (name))
00025                 {
00026                     LiveCellRef<T> ref;
00027                     ref.mBase = instance;
00028 
00029                     mRef = ref;
00030                     mPtr = Ptr (&boost::any_cast<LiveCellRef<T>&> (mRef), 0);
00031 
00032                     return true;
00033                 }
00034 
00035                 return false;
00036             }
00037 
00038         public:
00039 
00040             ManualRef (const MWWorld::ESMStore& store, const std::string& name, const int count=1)
00041             {
00042                 // create
00043                 if (!create (store.get<ESM::Activator>(), name) &&
00044                     !create (store.get<ESM::Potion>(), name) &&
00045                     !create (store.get<ESM::Apparatus>(), name) &&
00046                     !create (store.get<ESM::Armor>(), name) &&
00047                     !create (store.get<ESM::Book>(), name) &&
00048                     !create (store.get<ESM::Clothing>(), name) &&
00049                     !create (store.get<ESM::Container>(), name) &&
00050                     !create (store.get<ESM::Creature>(), name) &&
00051                     !create (store.get<ESM::Door>(), name) &&
00052                     !create (store.get<ESM::Ingredient>(), name) &&
00053                     !create (store.get<ESM::CreatureLevList>(), name) &&
00054                     !create (store.get<ESM::ItemLevList>(), name) &&
00055                     !create (store.get<ESM::Light>(), name) &&
00056                     !create (store.get<ESM::Lockpick>(), name) &&
00057                     !create (store.get<ESM::Miscellaneous>(), name) &&
00058                     !create (store.get<ESM::NPC>(), name) &&
00059                     !create (store.get<ESM::Probe>(), name) &&
00060                     !create (store.get<ESM::Repair>(), name) &&
00061                     !create (store.get<ESM::Static>(), name) &&
00062                     !create (store.get<ESM::Weapon>(), name))
00063                     throw std::logic_error ("failed to create manual cell ref for " + name);
00064 
00065                 // initialise
00066                 ESM::CellRef& cellRef = mPtr.getCellRef();
00067                 cellRef.mRefID = name;
00068                 cellRef.mRefnum = -1;
00069                 cellRef.mScale = 1;
00070                 cellRef.mFactIndex = 0;
00071                 cellRef.mCharge = -1;
00072                 cellRef.mGoldValue = 1;
00073                 cellRef.mEnchantmentCharge = -1;
00074                 cellRef.mTeleport = false;
00075                 cellRef.mLockLevel = 0;
00076                 cellRef.mReferenceBlocked = 0;
00077                 mPtr.getRefData().setCount(count);
00078             }
00079 
00080             const Ptr& getPtr() const
00081             {
00082                 return mPtr;
00083             }
00084     };
00085 }
00086 
00087 #endif